Arrange the 2-D viewing transformation pipeline. A. Convert world-coordinates…

2025

Arrange the 2-D viewing transformation pipeline.
A. Convert world-coordinates to viewing coordinates
B. Map viewing coordinates to normalized viewing coordinates using window - viewpoint specifications
C. Construct world - coordinates scene using modeling - coordinates transformations
D. Map normalized viewpoint to device coordinates
Choose the correct answer from the options given below:

  1. A.

    D, C, B, A

  2. B.

    D, C, A, B

  3. C.

    C, A, B, D

  4. D.

    B, C, A, D

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Show answer & explanation

Correct answer: C

Correct order: Construct world-coordinates scene using modeling-coordinates transformations; Convert world-coordinates to viewing coordinates; Map viewing coordinates to normalized viewing coordinates using window - viewport specifications; Map normalized viewpoint to device coordinates.

  1. Construct world-coordinates scene using modeling-coordinates transformations.

  2. Convert world-coordinates to viewing coordinates.

  3. Map viewing coordinates to normalized viewing coordinates using window - viewport specifications.

  4. Map normalized viewpoint to device coordinates.

Why this order:

  • Modeling must build the scene in world coordinates before any camera/view transforms.

  • Viewing transformations position and orient the scene relative to the camera; they depend on the world-coordinate scene.

  • Normalization (window/viewport mapping) converts the viewing volume to a canonical coordinate range suitable for consistent projection and clipping.

  • Device mapping is last because it scales and translates normalized coordinates into actual screen/pixel coordinates.

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