Course module
Paper 2 | Unit 3 | Programming Languages and Computer GraphicsNTA-UGC-NET Paper - 2
- Lessons
- 316
- Duration
- 19 hr 43 min
- PYQs
- 266
- Practice
- 1518
10% of this course's PYQ weight is covered in this module.
Syllabus index
Lessons in this module
Language Design
Introduction to Programming Languages — Definition and Purpose
Types of Programming Languages — Classification and Overview
Elementary Data Types — Constants, Variables, and Expressions
Programming Paradigms — Concepts and Classifications
Imperative Programming — Structure and Flow Control
Declarative Programming — Logic-Based Programming Concepts
Functional Programming — Functions, Recursion, and Immutability
Object-Oriented Programming — Classes, Objects, and Inheritance
Reflective Programming — Self-Modification and Meta-Programming
Scripting Programming — Automation and Dynamic Typing
Aspect-Oriented Programming — Modularity and Cross-Cutting Concerns
Programming Environment — Tools, Compilers, and Interpreters
Concept of Binding — Static vs Dynamic Binding
Programming Language Syntax — Grammar, Tokens, and Semantics
Stages of Translation — Lexical, Syntax, and Semantic Analysis
Formal Transition Models — Automata and Computational Frameworks
Object Oriented Programming (OOPS)
Classes and Objects – The Blueprint and the Instance
Data Abstraction – Hiding Implementation Details
Encapsulation – Wrapping Data and Methods in a Single Unit
Inheritance – Code Reusability and Hierarchical Relationships
Abstract Class – Incomplete Classes for Interface Definition
Polymorphism – One Interface with Multiple Implementations
Dynamic Binding – Runtime Resolution of Method Calls
C Fundamentals
Intro & Data Types
Operators & Expressions
Understanding Operators
Control Flow
If-Else Statements – Basic, Advanced & Nested If–Else Structures
Loops & Iteration
Functions
Function Basics – Definition, Declaration, and Calling Mechanisms
Basic Recursion
Arrays & Pointers
Pointer Basics – Declaration, Initialization, and Dereferencing
Call By Value/Address/Reference
Recursion with pointer
Storage Classes, Structures & Enums
Storage classes
Structures - Declaration, Initialization & Union Comparison
Programming in C++
Tokens in C++ – Building Blocks of a Program
Data Types in C++ – Fundamental and Derived Types
Arrays in C++ – Sequential Data Organization
Classes and Objects – Structure, Members, and Behaviors
Functions in C++ – Declaration, Definition, and Types of Functions
Function & Operator Overloading – Compile-Time Polymorphism
Constructors – Object Initialization Techniques
Friend Functions – Controlled Access to Class Members
Virtual Functions – Enabling Runtime Polymorphism
Function Templates – Generic Programming in C++
Templates in C++ – Reusable Parameterized Code
HTML Basics
Introduction to HTML – Structure of Web Documents
Text Formatting and Lists – Organizing Web Content
Images and Links – Embedding Media and Navigation
Forms – User Input and Interactivity
Tables – Structured Data Representation
Semantic Elements and Comments – Meaningful Markup
DHTML – Dynamic HTML for Interactive Pages
XML – Structured Data Representation and Markup Rules
JavaScript-Basics
Variables and Data Types – Storing and Handling Data
Inline and External JavaScript – Linking Behavior to Web Pages
Operators, Control Flow, and Functions – Logic and Execution
Objects and Arrays – Composite Data Structures
DOM Manipulation – Interacting with Web Page Elements
Java
Introduction to Java – Features and Basics of the Language
What is JDK – Development Kit Components and Usage
JRE – Java Runtime Environment and Execution Model
JVM – Java Virtual Machine Architecture and Lifecycle
Variables, Data Types, and Loops – Fundamental Building Blocks
Arrays in Java – Sequential Data Structures
Methods in Java – Defining and Invoking Behaviors
Final Keyword in Java – Constants, Non-Inheritance, and Restrictions
Java Applet Life Cycle – Initialization, Execution, and Termination
Java Servlets – Server-Side Request Handling
Servlet Cookies and CGI – Managing State and Interfacing
JINDI – Java Naming and Directory Interface (Overview)
Basics of Computer Graphics
Introduction to Computer Graphics – Applications and Core Components
Overview of Display Technologies
- Overview of Display TechnologiesPdf
- Introduction Video Display Devices (CRT)Drm Video
- Definitions Persistent,Resolution,Aspect RatioDrm Video
- Practice CRT Numerical 1Drm Video
- Practice CRT Numerical 2Drm Video
- Refresh Cathod Ray TubeDrm Video
- Working of Electron Beam in CRTDrm Video
- Component of CRT - Part IDrm Video
- Component of CRT - Part IIDrm Video
- Component of CRT - Part IIIDrm Video
- Component of CRT - Part IVDrm Video
- Color CRT Monitors(Beam Penetration)Drm Video
- Color CRT Monitors(Shadow Mask Method)Drm Video
- Direct-View Storage Tubes (DVST)Drm Video
- Introduction to Flat Panel SystemDrm Video
Raster vs Random Scan
Emissive vs Non-Emissive Displays – Light Generating vs Light Modulating Screens
Input Devices – Interaction Mechanisms (Mouse, Trackball, Digitizers)
Bitmap and Pixmap – Pixel Depth and Memory Representation
Output Primitives – Mathematical Representation of Points and Lines
Line Drawing Algorithms – Digital Approximation of Linear Paths
- Line Drawing AlgorithmsPdf
- Introduction Line Drawing AlgorithmDrm Video
- Line Drawing Algorithm(Brute Force Approach)Drm Video
- DDA Algorithm (Digital Differential Analyzer) Part IDrm Video
- DDA Algorithm (Digital Differential Analyzer) Part IIDrm Video
- DDA Algorithm (Digital Differential Analyzer) Part IIIDrm Video
- DDA Algorithm (Digital Differential Analyzer) Part IVDrm Video
- Bresenham's Line AlgorithmDrm Video
- Numerical Bresenham's Line Drawing AlgorithmDrm Video
Circle Drawing Algorithms
Fill Algorithms
Inside-Outside Test – Even-Odd Rule and Winding Numbers
Coherence Properties – Exploiting Spatial and Temporal Similarity
2-D Geometrical Transforms and Viewing
2- D Transformations and Algorithms
Transformations
Pivot Point Algorithms
Concatenation Properties – Order of Operations and Matrix Associativity
Introduction to Viewing
Clipping Algorithms
- Clipping AlgorithmsPdf
- Clipping AlgorithmDrm Video
- Line Clipping Algorithm Part IDrm Video
- Cohen Sutherland Line Clipping Algorithm Part IDrm Video
- Working of Cohen SutherlandDrm Video
- Practice Example of Cohen SutherlandDrm Video
- Polygon Clipping Part I (Sutherland-Hodgeman)Drm Video
- Polygon Clipping Part II (Sutherland-Hodgeman)Drm Video
- Polygon Clipping Part III (Sutherland-Hodgeman)Drm Video
- Weiler-Atherton Polygon ClippingDrm Video
- Liang-Barsky Line Clipping Part IDrm Video
- Liang-Barsky Line Clipping Part IIDrm Video
- Liang-Barsky Line Clipping Part IIIDrm Video
3-D Object Representation, Geometric Transformations and Viewing
Spline Representation
Illumination Models and its types
- Illumination Models and its typesPdf
- Illumination Models and Surface-Rendering MethodsDrm Video
- Illumination model Part IDrm Video
- Illumination model Part IIDrm Video
- Illumination model Part IIIDrm Video
- Illumination model Part IVDrm Video
- Types of Illumination Model part IDrm Video
- Types of Illumination Model part IIDrm Video
- Types of Illumination Model part IIIDrm Video
Color Models – RGB, CMY, HSV, and HLS Chromatic Systems
Polygon Rendering Methods – Flat, Gouraud, and Phong Shading Techniques
Visible Surface Detection – Identifying Hidden Lines and Surfaces
Classification of VSD – Image-Space vs. Object-Space Algorithms
Back-Face Detection – Culling Surfaces Facing Away from Viewer
Depth-Buffer (Z-Buffer) Method – Pixel-Level Visibility using Depth Comparison
Painter's Algorithm – Depth Sorting and Back-to-Front Rendering
Module lessons
Previous-year questions
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Explore the course
Previous modulePaper 2 | Unit 5 | System Software and Operating SystemNext modulePaper 2 | Unit 6 | Software Engineering
- Paper 2 | Unit 2 | Computer System Architecture
- Paper 2 | Unit 8 | Theory of Computation and Compilers
- Paper 2 | Unit 9 | Data Communication and Computer Networks
- Paper 2 | Unit 4 | Database Management Systems
- Paper 2 | Unit 7 | Data Structures and Algorithms
- Paper 2 | Unit 1 | Discrete Structures and Optimization
- Paper 2 | Unit 5 | System Software and Operating System
- Paper 2 | Unit 6 | Software Engineering
- Paper 2 | Unit 10 | Artificial Intelligence
- Live Classes
- Full Mock Test (UGC NET)
- Previous Year Papers