Which transformation is used for undoing the applied transformation:
Which transformation is used for undoing the applied transformation:
- A.
Reverse transformation
- B.
Rotation transformation
- C.
Reflection transformation
- D.
Inverse transformation
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Correct answer: D
To undo an applied transformation in computer graphics (or mathematics), apply its inverse transformation.
Key idea: the inverse transformation is the operation that exactly reverses the effect of the original transformation.
Translation: a translation by (dx, dy) is undone by a translation by (−dx, −dy).
Rotation: a rotation by θ is undone by a rotation by −θ (the inverse rotation).
Scaling: scaling by a factor s is undone by scaling by 1/s (assuming s ≠ 0).
Reflection: reflection across a line or plane is its own inverse (applying the same reflection again restores the original).
Note: terms like 'reverse transformation' or naming a specific transformation (for example, 'rotation transformation') do not by themselves specify the undo operation; the precise concept for undoing is the inverse transformation.