Course module
Computer Graphics, Multimedia & Mobile Computing — DSSSB TGT Computer Science 2026 Section B
Explore the module outline and lessons below. Enroll free to begin studying here.
Return to /learn/DSSSB-TGT-COMPUTER-SCIENCE-PAPER-2/computer-graphics-multimedia-mobile-computing after enrolling
- Lessons
- 150
- Duration
- 14 hr 16 min
- PYQs
- 50
- Practice
- 49
Exam importance: 1.6% of the exam, based on section capacity, PYQ history and paper recency.
Syllabus index
Lessons in this module
Basics of Computer Graphics
Introduction to Computer Graphics – Applications and Core Components
Overview of Display Technologies
- Overview of Display TechnologiesPdf
- Introduction Video Display Devices (CRT)Drm Video
- Definitions Persistent,Resolution,Aspect RatioDrm Video
- Refresh Cathod Ray TubeDrm Video
- Working of Electron Beam in CRTDrm Video
- Component of CRT - Part IDrm Video
- Component of CRT - Part IIDrm Video
- Component of CRT - Part IIIDrm Video
- Component of CRT - Part IVDrm Video
- Practice CRT Numerical 1Drm Video
- Practice CRT Numerical 2Drm Video
- Color CRT Monitors(Beam Penetration)Drm Video
- Color CRT Monitors(Shadow Mask Method)Drm Video
- Direct-View Storage Tubes (DVST)Drm Video
- Introduction to Flat Panel SystemDrm Video
Raster vs Random Scan
Emissive vs Non-Emissive Displays – Light Generating vs Light Modulating Screens
Bitmap and Pixmap – Pixel Depth and Memory Representation
Output Primitives – Mathematical Representation of Points and Lines
Line Drawing Algorithms – Digital Approximation of Linear Paths
- Line Drawing AlgorithmsPdf
- Introduction Line Drawing AlgorithmDrm Video
- Line Drawing Algorithm(Brute Force Approach)Drm Video
- DDA Algorithm (Digital Differential Analyzer) Part IDrm Video
- DDA Algorithm (Digital Differential Analyzer) Part IIDrm Video
- DDA Algorithm (Digital Differential Analyzer) Part IIIDrm Video
- DDA Algorithm (Digital Differential Analyzer) Part IVDrm Video
- Bresenham's Line AlgorithmDrm Video
- Numerical Bresenham's Line Drawing AlgorithmDrm Video
Circle Drawing Algorithms
Fill Algorithms
Inside-Outside Test – Even-Odd Rule and Winding Numbers
Coherence Properties – Exploiting Spatial and Temporal Similarity
2-D Geometrical Transforms and Viewing
2- D Transformations and Algorithms
Transformations
Pivot Point Algorithms
Concatenation Properties – Order of Operations and Matrix Associativity
Introduction to Viewing
Clipping Algorithms
- Clipping AlgorithmsPdf
- Clipping AlgorithmDrm Video
- Line Clipping Algorithm Part IDrm Video
- Cohen Sutherland Line Clipping Algorithm Part IDrm Video
- Working of Cohen SutherlandDrm Video
- Practice Example of Cohen SutherlandDrm Video
- Polygon Clipping Part I (Sutherland-Hodgeman)Drm Video
- Polygon Clipping Part II (Sutherland-Hodgeman)Drm Video
- Polygon Clipping Part III (Sutherland-Hodgeman)Drm Video
- Weiler-Atherton Polygon ClippingDrm Video
- Liang-Barsky Line Clipping Part IDrm Video
- Liang-Barsky Line Clipping Part IIDrm Video
- Liang-Barsky Line Clipping Part IIIDrm Video
3-D Object Representation, Geometric Transformations and Viewing
Spline Representation
Illumination Models and its types
- Illumination Models and its typesPdf
- Illumination Models and Surface-Rendering MethodsDrm Video
- Illumination model Part IDrm Video
- Illumination model Part IIDrm Video
- Illumination model Part IIIDrm Video
- Illumination model Part IVDrm Video
- Types of Illumination Model part IDrm Video
- Types of Illumination Model part IIDrm Video
- Types of Illumination Model part IIIDrm Video
Color Models – RGB, CMY, HSV, and HLS Chromatic Systems
Polygon Rendering Methods – Flat, Gouraud, and Phong Shading Techniques
Visible Surface Detection – Identifying Hidden Lines and Surfaces
Classification of VSD – Image-Space vs. Object-Space Algorithms
Back-Face Detection – Culling Surfaces Facing Away from Viewer
Depth-Buffer (Z-Buffer) Method – Pixel-Level Visibility using Depth Comparison
Painter's Algorithm – Depth Sorting and Back-to-Front Rendering
Multimedia
Introduction to Multimedia
Multimedia Hardware & Software
- Multimedia Hardware & SoftwarePdf
- Hardware & Software BasicsDrm Video
- Multimedia HardwareDrm Video
- Input Devices - Part -1Drm Video
- Input Devices - Part - 2Drm Video
- Processing and Support DevicesDrm Video
- Storage DevicesDrm Video
- Output DevicesDrm Video
- Networking and Communication DevicesDrm Video
- Multimedia SoftwareDrm Video
- Multimedia Software categoriesDrm Video
Text Representation and Presentation in Multimedia
- Text Representation and Presentation in MultimediaPdf
- Introduction to Multimedia TextDrm Video
- Uses & Types of TextDrm Video
- All About Text FontsDrm Video
- Font File FormatsDrm Video
- All About TypographyDrm Video
- Introduction to HypertextDrm Video
- Features of HypertextDrm Video
- Advantages and disadvantages of TextDrm Video
Previous-year questions
PYQ collectionPYQ Questions13 questionsPYQ collectionPYQ Questions4 questionsPYQ collectionPYQ Questions2 questionsPYQ collectionPYQ Questions1 questionsPYQ collectionPYQ Questions1 questionsPYQ collectionPYQ Questions1 questionsPYQ collectionPYQ Questions1 questionsPYQ collectionPYQ Questions23 questionsPYQ collectionPYQ Questions5 questionsPYQ collectionPYQ Questions1 questionsPYQ collectionPYQ Questions2 questionsPYQ collectionPYQ Questions8 questionsPYQ collectionPYQ Questions2 questionsPYQ collectionPYQ Questions3 questionsPYQ collectionPYQ Questions1 questionsPYQ collectionPYQ Questions6 questionsPYQ collectionPYQ Questions6 questionsPYQ collectionPYQ Questions7 questionsPYQ collectionPYQ Questions13 questionsPYQ collectionPYQ Questions50 questions
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