Course module
Part 3 | Digital Electronics — BPSC TRE 4.0
- Lessons
- 160
- Duration
- 14 hr 24 min
- PYQs
- 168
- Practice
- 685
3% of this course's PYQ weight is covered in this module.
Syllabus index
Lessons in this module
Digital Systems & Boolean Basics
Logic Gates & Hardware
Evolution, NOT, OR & AND Gates
Universal Gates: NAND & NOR
Boolean Expression
SOP & POS Canonical Forms
Boolean Function Counts
Boolean Minimization
K-Map Structure & PIs
- K-Map Structure & PIsPdf
- Basics of SimplificationDrm Video
- Understanding K MAP part 1Drm Video
- Understanding K MAP part 2Drm Video
- Understanding K MAP part 3Drm Video
- POS K MapDrm Video
- What is minimal Boolean expressionDrm Video
- Rules of groupingDrm Video
- Don't care conditionDrm Video
- Practice on K MapDrm Video
- More than one solutionDrm Video
- Prime ImplicantDrm Video
- Practice QuestionDrm Video
- Practice QuestionsDrm Video
- Practice QuestionDrm Video
- Practice QuestionDrm Video
- Solving K Map in reverse fashionDrm Video
Logic Circuit Analysis
Adv. Laws & Optimization
Combinational Circuit
Adders & Subtractors
CLA & Arithmetic Logic
Multiplexers (MUX)
DeMux, Decoder & Encoder
- DeMux , Decoder & EncoderPdf
- Basics of DeMultiplexerDrm Video
- Implementing 1x2 DeMultiplexerDrm Video
- Implementing 1x4 DeMultiplexerDrm Video
- DEMux_practice_questionDrm Video
- Basics of DecoderDrm Video
- Implementing 1x2 DecoderDrm Video
- Implementing 2x4 DecoderDrm Video
- Understanding Decoder ApplicationDrm Video
- Decoder ExpansionDrm Video
- DecodersDrm Video
- Decoder_Practice_QuestionDrm Video
- DecoderDrm Video
- Understanding EncoderDrm Video
- Implementing 2x1 EncoderDrm Video
- Priority EncoderDrm Video
Sequential Circuits
Seq. Logic & Latches
Flip-Flops & Conversion
Sync Counter Analysis
Sync Counter Design
Ripple (Async) Counters
- Ripple (Async Counters)Pdf
- Ripple and Asynchronious CounterDrm Video
- Ripple and Asynchronous Counter FurtherDrm Video
- Ripple and Asynchronous Counter Using ClockDrm Video
- Synchronous Vs Asynchronous CounterDrm Video
- Self-Staring And Free-Running CounterDrm Video
- Restricted Mode CounterDrm Video
- Restricted Mode Counter furtherDrm Video
Shift Registers
Ring & Johnson Counters
Number System
Basics & Decimal Convert
General Base Conversion
Binary, Octal & Hex
Number Representation
Basics to 1s Complement
2s Complement & Math
BCD & Special Codes
Module lessons
Previous-year questions
PYQ collectionPYQ Questions12 questionsPYQ collectionPYQ Questions12 questionsPYQ collectionPYQ Questions3 questionsPYQ collectionPYQ Questions5 questionsPYQ collectionPYQ Questions7 questionsPYQ collectionPYQ Questions9 questionsPYQ collectionPYQ Questions24 questionsPYQ collectionPYQ Questions18 questionsPYQ collectionPYQ Questions2 questionsPYQ collectionPYQ Questions5 questionsPYQ collectionPYQ Questions25 questionsPYQ collectionPYQ Questions12 questionsPYQ collectionPYQ Questions3 questionsPYQ collectionPYQ Questions7 questionsPYQ collectionPYQ Questions22 questionsPYQ collectionPYQ Questions6 questionsPYQ collectionPYQ Questions2 questionsPYQ collectionPYQ Questions5 questionsPYQ collectionPYQ Questions7 questionsPYQ collectionPYQ Questions20 questionsPYQ collectionPYQ Questions5 questionsPYQ collectionPYQ Questions2 questionsPYQ collectionPYQ Questions2 questionsPYQ collectionPYQ Questions9 questionsPYQ collectionPYQ Questions8 questionsPYQ collectionPYQ Questions12 questionsPYQ collectionPYQ Questions23 questionsPYQ collectionPYQ Questions43 questionsPYQ collectionPYQ Questions1 questionsPYQ collectionPYQ Questions8 questionsPYQ collectionPYQ Questions4 questionsPYQ collectionPYQ Questions13 questionsPYQ collectionPYQ Questions168 questions
Explore the course
- About the Course
- Part 1 | Language (English)
- Part 1 | Language (Hindi)
- Part 2 | Primary Maths & Reasoning
- Part 2 | General Awareness (GK + Current Affairs)
- Part 3 | Computer System and Org. (CSO)
- Part 3 | Database Management System
- Part 3 | Operating System
- Part 3 | Computer Networks
- Part 3 | Data Structures
- Part 3 | Theory Of Computation & Compiler Design
- Part 3 | Emerging Trends (AI, Societal Ethics & MS Office)
- Part 3 | Software Engineering
- Part 3 | Programming Concepts (C Programming)
- Part 3 | Programming Concepts (OOPS, C++, JAVA, HTML)
- Part 3 | Programming Concepts (Python)
- BPSC Full Mock Tests
Loading lesson…