Types of Requirement
Duration: 3 min
This video lesson is available to enrolled students.
AI Summary
An AI-generated summary of this video lecture.
The video is an educational lecture on software engineering, specifically focusing on the different types of requirements in a project. It begins with a title card for 'SOFTWARE ENGINEERING' from 'Knowledge Gate'. The main content, presented by an instructor, defines three key types of requirements: Known, Unknown, and Undreamt. A slide lists these categories with their definitions. A 'Known requirement' is one that is already known to the stakeholder. An 'Unknown Requirement' is one that the stakeholder has forgotten because it is not needed at the moment. An 'Undreamt Requirement' is one that the stakeholder cannot think of due to limited domain knowledge. The instructor explains these concepts, and the video concludes with a 'Thanks for Watching' screen. The content is copyrighted by Knowledge Gate Eduventures.
Chapters
0:00 – 2:00 00:00-02:00
The video opens with a title card displaying 'SOFTWARE ENGINEERING' and '#knowledgegate' against a dark, futuristic background. This transitions to a lecture slide titled 'Types of requirement'. The slide lists three bullet points: 'Known requirement: Which is already known to the stake holder', 'Unknown Requirement: Forgotten by stake holder because that are not needed right now', and 'Undreamt Requirement: Stakeholder is unable to think of new requirement due to limited domain knowledge'. A male instructor, identified as Sanchit Jain from Knowledge Gate, is visible in a small window, speaking and explaining the concepts. The on-screen text clearly defines the three types of requirements, and the instructor's narration elaborates on these definitions, setting the stage for the lesson.
2:00 – 3:08 02:00-03:08
The lecture continues with the instructor explaining the three types of requirements. The slide remains on screen, and the instructor's voiceover provides further clarification. The text on the slide is the primary source of information, defining 'Known requirement' as already known to the stakeholder, 'Unknown Requirement' as forgotten due to not being needed, and 'Undreamt Requirement' as unthought-of due to limited domain knowledge. The instructor's explanation reinforces these definitions. The video concludes with a final screen that says 'THANKS FOR WATCHING' and '#knowledgegate' over a dark, digital-themed background, with a copyright notice for Knowledge Gate Eduventures at the bottom.
The video presents a structured lesson on requirement types in software engineering. It begins by introducing the topic and then systematically defines three categories: Known, Unknown, and Undreamt requirements. The core of the lesson is the clear, text-based definition of each type, which is reinforced by the instructor's spoken explanation. The progression moves from a general introduction to a detailed breakdown of the concepts, culminating in a summary of the key ideas. The consistent use of on-screen text ensures the definitions are clearly communicated, making the content accessible for revision.