Course module
Computer Graphics — ZERO TO HERO
- Lessons
- 60
- Duration
- 4 hr 19 min
- PYQs
- 0
- Practice
- 188
Syllabus index
Lessons in this module
Basics of Computer Graphics
Introduction to Computer Graphics – Applications and Core Components
Overview of Display Technologies
- Overview of Display TechnologiesPdf
- Introduction Video Display Devices (CRT)Drm Video
- Definitions Persistent,Resolution,Aspect RatioDrm Video
- Refresh Cathod Ray TubeDrm Video
- Working of Electron Beam in CRTDrm Video
- Component of CRT - Part IDrm Video
- Component of CRT - Part IIDrm Video
- Component of CRT - Part IIIDrm Video
- Component of CRT - Part IVDrm Video
- Practice CRT Numerical 1Drm Video
- Practice CRT Numerical 2Drm Video
- Color CRT Monitors(Beam Penetration)Drm Video
- Color CRT Monitors(Shadow Mask Method)Drm Video
- Direct-View Storage Tubes (DVST)Drm Video
- Introduction to Flat Panel SystemDrm Video
Raster vs Random Scan
Emissive vs Non-Emissive Displays – Light Generating vs Light Modulating Screens
Input Devices – Interaction Mechanisms (Mouse, Trackball, Digitizers)
Bitmap and Pixmap – Pixel Depth and Memory Representation
Output Primitives – Mathematical Representation of Points and Lines
Line Drawing Algorithms – Digital Approximation of Linear Paths
- Line Drawing AlgorithmsPdf
- Introduction Line Drawing AlgorithmDrm Video
- Line Drawing Algorithm(Brute Force Approach)Drm Video
- DDA Algorithm (Digital Differential Analyzer) Part IDrm Video
- DDA Algorithm (Digital Differential Analyzer) Part IIDrm Video
- DDA Algorithm (Digital Differential Analyzer) Part IIIDrm Video
- DDA Algorithm (Digital Differential Analyzer) Part IVDrm Video
- Bresenham's Line AlgorithmDrm Video
- Numerical Bresenham's Line Drawing AlgorithmDrm Video
Circle Drawing Algorithms
2-D Geometrical Transforms and Viewing
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