Null Graph Vs Trivial Graph

Duration: 3 min

This video lesson is available to enrolled students.

Return to /learn/SSC-JE-IMD-SCIENTIFIC-ASSISTANT-COMPUTER-SCIENCE/engineering-mathematics/graph-theory/types-of-graphs-finite-infinite-null-trivial-complete/asset-null-graph-vs-trivial-graph after enrolling

Inside: a video lesson and guided study material.

Module outline

  1. General Intelligence & Reasoning: Analogy, Non Verbal Reasoning (Spatial Aptitude) (Spatial Reasoning) (Visual Reasoning), Series (Number and Letter Series) (Numerical Relations and Reasoning), Coding Decoding, Blood Relations, Directions (Direction Test), Ranking, Order and Sequence, Logical Sequence Of Words, Syllogisms, Venn Diagram, Deductive and Inductive Reasoning (Logical Deduction and Induction) (Prepositional Reasoning), Selection Decision Table (Decision Making), Data Sufficiency, Puzzle Solving (Puzzles), Data Arrangement, Cubes & Dices, Calendar, Clock, Arithmetic, Number System, HCF LCM, Verbal Analogy (Word Based Analogy), Visual Recognition and Figure Completion, Paper Folding and Cutting, Transformation of Shapes, Clocks and Calendars, Direction Sense, Cubes and Dice, Patterns in Two-Dimensional Figures, Seating Arrangements, Analogy and Classification, Logical Deduction and Induction, Alphabet and Word Tests, Mathematical Operations, Series Completion, Simplification and Approximation, Coding and Decoding, Numerical Reasoning, Assembling and Grouping of Shapes, Three-Dimensional Patterns and Visualization, Vocabulary, Number System, Averages, Mixtures and Alligation, Simple and Compound Interest, Percentages, Algebra, Speed, Time and Distance, Seating and Arrangement Puzzles, Traverse Surveying, Order, Ranking and Sequence, Constraint Puzzles, Syllogisms and Venn Diagrams, Reading Comprehension, Critical Reasoning, Permutations and Combinations, Narrative Sequencing, Project Monitoring, Resources and Safety, Profit, Loss and Discount, Ratio and Proportion, Time and Work, Mensuration, Data Interpretation, Powers, Surds and Logarithms, Sequences and Series, Articles and Determiners, Sentence Completion, Data Sufficiency, Blood Relations, Simple Interest and Compound Interest, Mixture and Alligation, Sequence and Series (Series), Speed Time and Distance, Algebra, Profit and Loss, Powers and Exponents (Surds and Indices), Permutation and Combination
  2. General Awareness: Physics, Chemistry, Biology, History, Geography, Polity, Indian Economy, Environment, Static General Knowledge, GK- Current Affairs, Artificial Intelligence, MS Office Applications, Terms & Abbreviations, Keyboard Shortcuts, Evolution of Indian Banking (Banking & Financial Awareness), Emerging Tech Trends
  3. Engineering Mathematics: Set Theory, Relations, Functions, Graph Theory, Group Theory, Propositional and Predicate Logic, Linear Algebra, Calculus, Probability, Statistics, Signal Space and Optimum Detection, Probability, Statistics
  4. Digital Logic: Digital Systems & Boolean Basics, Logic Gates & Hardware, Boolean Expression, Boolean Minimization, Combinational Circuit, Sequential Circuits, Number System, Number Representation, Floating Point Rep, Number Systems and Codes, Registers and Counters, Boolean Algebra and Logic Gates, Microprocessors and Microcontrollers, Logic Families and CMOS Logic, Microprocessors, Logic Gates and Boolean Algebra, Minimization of Boolean Functions, Timing, Hazards and Testing, Logic Families, Combinational Logic Design, Arithmetic Circuits, Waveform Generators and Timer Circuits, Semiconductor Memories and Programmable Logic Devices, Combinational Logic Circuits, Latches and Flip-Flops, Finite State Machines, Sequential Circuits and State Machines, Minimization of Boolean Functions, Arithmetic Circuits, Latches and Flip-Flops, Number Systems and Codes, Registers and Counters
  5. Computer Organisation & Architecture: Basics of COA, Cache Memory Organization, Input Output Organisation, Pipelining, Instr Formats & Modes, Control Unit Design, Programming the Basic Computer, Register Transfer and Microoperations, Semiconductor Memories and Programmable Logic, Processor Organization and Instructions, Memory Hierarchy and Input/Output, Registers and Counters
  6. Programming & Data Structures: C Fundamentals, Control Flow, Functions, Arrays & Pointers, Storage Classes, Structures & Enums, DMA, Macros, Scoping & File Handling, Introduction to DS, Array, Stack, Queue, Linked List, Tree, Graphs, Hashing, HTML Basics, OOPS with C++, Java, Object Oriented Technology
  7. Databases: Basics of DBMS, ER Diagram, Relational Model & Functional Dependencies, Keys & Integrity Constraints, Normalization (1NF - BCNF), Decomposition Properties & 4NF, File Organization & Indexing, Relational Algebra, SQL, Relational Calculus, Transaction Management, Concurrency Control, Database Recovery, Database Security & Authorization
  8. Algorithms: Algorithm Analysis, Time Complexity Analysis, Sorting Algorithms, Greedy Algorithms, Dynamic Programming, Minimum Spanning Trees, Shortest Path Algos
  9. Theory of Computation: Introduction to TOC, Deterministic FA (DFA), Non-Deterministic FA, Regular Expressions, Grammar, Regular Language Properties, Moore & Mealy Machines, Pushdown Automata & CFG, Turing Machines, Complexity Theory
  10. Compiler Design: Intro to Compilers, Lexical Analysis, Grammar & CFG, Syntax Analysis: Top-Down, Syntax Analysis: Bottom-Up, Semantic Analysis & SDT, Intermediate Code Gen, Code Optimization, Run Time Environment
  11. Operating System: Introduction to OS, Process Management, CPU Scheduling, Process Synchronization, Threads & Process Creation, Deadlock, Memory Management, Virtual Memory, Disc Scheduling, File Management, Security, Windows OS, Distributed Systems, Unix OS, Linux OS
  12. Computer Networks: Introduction to CN, DLL: Access Control, DLL: Flow Control, DLL: Error Control, DLL: Framing, Data Link Layer - Ethernet, Net Layer: IPv4 & Proto, Net Layer: IP Addressing, Net Layer:Routing Protocol, Transport Layer Services, TL: Congestion & UDP, Application Layer, Hardware Basics, Data Communication, Website, Browser & Services, Web Design & Development, Network Security, Cyber Threats and Malware Attacks, Cyber Safety and Security
  13. Full Length Mock Tests:
  14. Sectional Tests:
AI summary & chapters

AI Summary

An AI-generated summary of this video lecture.

This educational video segment, presented by Anchit Jain from LedgerGate Educator, focuses on defining specific types of graphs in graph theory. The primary concepts covered are the 'Null Graph' and the 'Trivial Graph.' The instructor relies heavily on on-screen text definitions and hand-drawn diagrams to explain these abstract concepts. He begins by establishing the criteria for a Null Graph, emphasizing the emptiness of the edge set. He then contrasts this with the Trivial Graph, which represents the minimal case of a graph. The visual presentation includes labeled vertices, mathematical notation for sets, and specific annotations to guide student understanding of these foundational definitions.

Chapters

  1. 0:00 – 2:00 00:00-02:00

    The instructor defines a Null Graph. The on-screen text states: 'A graph is said to be null if edge set is empty E = {}, that is a graph with only vertices but no edges.' He draws a diagram labeled G1 with three points 'a', 'b', and 'c'. He circles each vertex in red to show presence without connections. He writes 'null graph' in red ink. Crucially, he underlines 'edge set is empty E = {}' in the text to stress that the absence of edges is the defining feature of this graph type.

  2. 2:00 – 2:42 02:00-02:42

    Next, the instructor introduces the Trivial Graph. The text defines it as 'A graph with only one vertex without an edge is called trivial graph. It is the smallest possible.' He draws a single point labeled 'a' and circles it in red. He writes 'null -> trivial' to indicate a conceptual link. He labels this diagram G2. He underlines 'Trivial Graph' and 'smallest possible' in the text. He briefly writes 'G2' and crosses it out. This section emphasizes that a single isolated vertex is the most basic form of a graph.

The lecture effectively differentiates between Null and Trivial graphs by focusing on vertex and edge counts. A Null Graph is shown to have multiple vertices but zero edges, while a Trivial Graph is defined by having exactly one vertex and zero edges. The instructor uses consistent visual cues, such as red circles for vertices and underlining for key definitions, to reinforce the material. This progression helps students understand that while both lack edges, the Trivial Graph is a specific, minimal subset of the Null Graph concept, representing the absolute smallest graph possible in graph theory.

Loading lesson…