TCP Header-Urgent Pointer Field

Duration: 4 min

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Module outline

  1. General Intelligence & Reasoning: Analogy, Non Verbal Reasoning (Spatial Aptitude) (Spatial Reasoning) (Visual Reasoning), Series (Number and Letter Series) (Numerical Relations and Reasoning), Coding Decoding, Blood Relations, Directions (Direction Test), Ranking, Order and Sequence, Logical Sequence Of Words, Syllogisms, Venn Diagram, Deductive and Inductive Reasoning (Logical Deduction and Induction) (Prepositional Reasoning), Selection Decision Table (Decision Making), Data Sufficiency, Puzzle Solving (Puzzles), Data Arrangement, Cubes & Dices, Calendar, Clock, Arithmetic, Number System, HCF LCM, Verbal Analogy (Word Based Analogy), Visual Recognition and Figure Completion, Paper Folding and Cutting, Transformation of Shapes, Clocks and Calendars, Direction Sense, Cubes and Dice, Patterns in Two-Dimensional Figures, Seating Arrangements, Analogy and Classification, Logical Deduction and Induction, Alphabet and Word Tests, Mathematical Operations, Series Completion, Simplification and Approximation, Coding and Decoding, Numerical Reasoning, Assembling and Grouping of Shapes, Three-Dimensional Patterns and Visualization, Vocabulary, Number System, Averages, Mixtures and Alligation, Simple and Compound Interest, Percentages, Algebra, Speed, Time and Distance, Seating and Arrangement Puzzles, Traverse Surveying, Order, Ranking and Sequence, Constraint Puzzles, Syllogisms and Venn Diagrams, Reading Comprehension, Critical Reasoning, Permutations and Combinations, Narrative Sequencing, Project Monitoring, Resources and Safety, Profit, Loss and Discount, Ratio and Proportion, Time and Work, Mensuration, Data Interpretation, Powers, Surds and Logarithms, Sequences and Series, Articles and Determiners, Sentence Completion, Data Sufficiency, Blood Relations, Simple Interest and Compound Interest, Mixture and Alligation, Sequence and Series (Series), Speed Time and Distance, Algebra, Profit and Loss, Powers and Exponents (Surds and Indices), Permutation and Combination
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  5. Computer Organisation & Architecture: Basics of COA, Cache Memory Organization, Input Output Organisation, Pipelining, Instr Formats & Modes, Control Unit Design, Programming the Basic Computer, Register Transfer and Microoperations, Semiconductor Memories and Programmable Logic, Processor Organization and Instructions, Memory Hierarchy and Input/Output, Registers and Counters
  6. Programming & Data Structures: C Fundamentals, Control Flow, Functions, Arrays & Pointers, Storage Classes, Structures & Enums, DMA, Macros, Scoping & File Handling, Introduction to DS, Array, Stack, Queue, Linked List, Tree, Graphs, Hashing, HTML Basics, OOPS with C++, Java, Object Oriented Technology
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  10. Compiler Design: Intro to Compilers, Lexical Analysis, Grammar & CFG, Syntax Analysis: Top-Down, Syntax Analysis: Bottom-Up, Semantic Analysis & SDT, Intermediate Code Gen, Code Optimization, Run Time Environment
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  13. Full Length Mock Tests:
  14. Sectional Tests:
AI summary & chapters

AI Summary

An AI-generated summary of this video lecture.

This short lecture segment focuses exclusively on the Urgent Pointer field within a TCP header. The instructor presents a slide defining the 16-bit urgent pointer as valid only when the urgent flag is set, used to indicate the position of urgent data. A hand-drawn diagram illustrates how the sequence number and urgent pointer combine to locate the last urgent byte in the data section. The instructor repeatedly points to the urgent pointer field in a TCP header layout, emphasizing that it is an offset added to the sequence number rather than an absolute address. The on-screen text consistently states: 'This 16-bit field, which is valid only if the urgent flag is set, is used when the segment contains urgent data. It defines the number that must be added to the sequence number to obtain the number of the last urgent byte in the…' The header diagram labels fields including source port address, destination port address, sequence number (32 bits), acknowledgment number, window size, and urgent pointer (16 bits). No worked numerical example is shown; the teaching relies on visual annotation and field identification.

Chapters

  1. 0:00 – 2:00 00:00-02:00

    The instructor introduces the Urgent Pointer field, displaying on-screen text: 'This 16-bit field, which is valid only if the urgent flag is set, is used when the segment contains urgent data.' A hand-drawn diagram with an 'S' and arrow pointing to the data section illustrates how sequence number plus urgent pointer locates the last urgent byte. The TCP header structure at the bottom highlights the Urgent Pointer field alongside source port address, destination port address, sequence number, acknowledgment number, and window size. The instructor uses a pen to annotate the diagram and point at specific fields.

  2. 2:00 – 3:32 02:00-03:32

    The instructor continues pointing to the 'Urgent pointer' field in the TCP header diagram, emphasizing its 16-bit size and relationship to the 32-bit sequence number. On-screen text reiterates: 'It defines the number that must be added to the sequence number to obtain the number of the last urgent byte in the…' The instructor gestures toward the data section and points to the 'Urgent' flag in the header flags row, clarifying that the urgent pointer is a relative offset rather than an absolute address. The slide displays 'Urgent pointer 16 bits' and 'Sequence number 32 bits' as labeled field breakdowns.

The core concept is that the TCP Urgent Pointer is a 16-bit offset field, not an absolute byte address. It is only meaningful when the URG flag in the TCP header is set to 1. The field value is added to the segment's sequence number to compute the sequence number of the last urgent byte in the data payload. The instructor reinforces this through repeated pointing to the field in a header layout diagram and a hand-drawn schematic showing sequence number plus urgent pointer pointing into the data section. Key distinctions: (1) validity is conditional on the urgent flag; (2) it is an offset, not a direct position; (3) it identifies the last urgent byte, not the first. No numerical worked example is provided in the sampled frames; the lesson relies on structural identification and conceptual clarification. Students should remember: Urgent Pointer + Sequence Number = sequence number of last urgent byte, and the field is ignored if URG=0.

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