Types of Real Time Operating System

Duration: 4 min

This video lesson is available to enrolled students.

Return to /learn/RSSB-SENIOR-COMPUTER-INSTRUCTOR/operating-systems/introduction-to-os/os-types-evolution/asset-types-of-real-time-operating-system after enrolling

Inside: a video lesson and guided study material.

Module outline

  1. About the Course: About the Course
  2. Paper-1 & 2 | Basic Numeracy: Ratio and Proportion (Ratios), Divisibility Rules, Mixture and Alligation, Permutation and Combination, Logarithm, Number System, HCF LCM, Sequence and Series (Series), Speed Time and Distance, Percentage, Average, Mensuration and Geometry, Age Problems, Arithmetic, Statistics, Probability, Profit and Loss, Simple Interest and Compound Interest, Partnership, Speed Mathematics and Basic Mathematics, Algebra, Powers and Exponents (Surds and Indices), Time and Work, Pipe and Cistern, RSSB Specific Videos - Basic Numeracy
  3. Paper-1 & 2 | Data Interpretation: Data Interpretation
  4. Paper-1 & 2 | General Mental Ability: Mental Ability, RSSB Specific Videos - Mental Ability
  5. Paper-1 & 2 | Logical Reasoning and Analytical Ability: Series (Number and Letter Series) (Numerical Relations and Reasoning), Coding Decoding, Data Sufficiency, Non Verbal Reasoning (Spatial Aptitude) (Spatial Reasoning) (Visual Reasoning), Syllogisms, Seating Arrangements, Blood Relations, Directions (Direction Test), Analytical Reasoning (Counting Figures Reasoning), Puzzle Solving (Puzzles), Calendar, Clock, Cubes & Dices, Venn Diagram, Analogy, Ranking, Order and Sequence, Deductive and Inductive Reasoning (Logical Deduction and Induction) (Prepositional Reasoning), Data Arrangement, Logical Sequence Of Words, Crypt Arithmetic
  6. Paper-1 & 2 | Decision Making and Problem Solving: Selection Decision Table (Decision Making)
  7. Paper-1 | General Science: Physics, Biology, Chemistry, RSSB Specific Videos
  8. Paper-1 | General Awareness: State Wise GK, GK- Current Affairs
  9. Paper-2 | Fundamentals of Computer: Basics of COA, Number System, Floating Point Rep, Number Representation
  10. Paper - 2 | Digital Logic Systems: Digital Systems & Boolean Basics, Logic Gates & Hardware, Boolean Expression, Boolean Minimization, Combinational Circuit, Sequential Circuits
  11. Paper-2 | Operating Systems: Introduction to OS, Process Management, CPU Scheduling, Process Synchronization, Deadlock, Threads & Process Creation, Memory Management, Virtual Memory, Disc Scheduling, File Management, Linux OS, Distributed Systems
  12. Paper-2 | Database Management System: Basics of DBMS, ER Diagram, Relational Model & Functional Dependencies, Keys & Integrity Constraints, Normalization (1NF - BCNF), Decomposition Properties & 4NF, Relational Algebra, SQL, Relational Calculus, File Organization & Indexing, Transaction Management, Concurrency Control
  13. Paper-2 | Data Structures: Introduction to DS, Array, Stack, Queue, Linked List, Tree, Graphs, Hashing
  14. Paper-2 | C Programming: C Fundamentals, Control Flow, Functions, Arrays & Pointers, Storage Classes, Structures & Enums, DMA, Macros, Scoping & File Handling
  15. Paper 2 | Oops, C++, Java: Language Design, OOPS with C++, Java, .Net Programming, Java Fundamentals
  16. Paper 2 | Python: Introduction to Python, Tokens, Variables, Data Types, I/O, Operators & Expressions, Control Flow & Looping, Collections & Strings, Functions & Modules, File Handling & Data Analysis
  17. Paper 2 | Emerging Trends and AI: Emerging Tech Trends, Artificial Intelligence
  18. Paper-2 | Algorithms: Algorithm Analysis, Time Complexity Analysis, Sorting Algorithms, Greedy Algorithms, Advanced Algorithms
  19. Paper 2 | Data Communication and Network Security: Introduction to CN, Data Communication, DLL: Access Control, DLL: Flow Control, DLL: Error Control, Data Link Layer - Ethernet, Net Layer: IPv4 & Proto, Net Layer: IP Addressing, Net Layer:Routing Protocol, Transport Layer Services, TL: Congestion & UDP, Application Layer, Hardware basics, Network Security, Ethical Hacking
  20. Paper-2 I Software Engineering: Fundamentals of Software Engineering, Software Requirements and Quality Assurance, Software Design, Estimation and Metrics, Software Testing, Software Maintenance and Configuration Management
  21. Paper-2 | Computer Organization and Architecture: Cache Memory Organization, Input Output Organisation, Instr Formats & Modes, Control Unit Design, Register Transfer and Microoperations
  22. Paper-2 | Web Development: JavaScript-Basics, HTML Basics, CSS, XML
  23. Pedagogy: Child Development, Concept of Pedagogy, Psychology, Theories, Inclusive Education, Experiential Pedagogy, Curriculum Framework & Reforms, National Education Policy (NEP) 2020
  24. Live Sessions: RSSB Live Sessions
  25. RSSB Paper 1 - Full Mock Tests:
  26. RSSB Paper 2 - Full Mock Tests:
  27. SCI Previous Year Papers:
AI summary & chapters

AI Summary

An AI-generated summary of this video lecture.

This educational video provides a comparative analysis of Hard and Soft Real-Time Operating Systems (RTOS). The instructor begins by defining Hard Real-Time OS, emphasizing its strict adherence to deadlines where failure to meet a deadline results in total system failure. The lecture then transitions to Soft Real-Time OS, explaining that while it has deadlines, missing them does not cause catastrophic failure but rather a degradation in performance. Visual aids, including graphs plotting "Value/Usefulness" against "time," are used to illustrate the distinct behaviors of these systems. Examples such as automotive safety systems and video games are provided to contextualize the theoretical concepts for students.

Chapters

  1. 0:00 – 2:00 00:00-02:00

    The segment introduces the "Hard real-time operating system" via a slide containing specific text and a graph. The on-screen text states that this OS is "predicted by a deadline" and reacts at "time t = 0." The instructor underlines key phrases like "hard real-time" and examples including "air bag control in cars," "anti-lock brake," and "engine control system." A graph is displayed with "Value/Usefulness" on the y-axis and "time" on the x-axis. A red line represents the system's value, remaining constant until a specific "deadline" point, after which it drops vertically to zero. The instructor uses a red pen to draw on the slide to emphasize that missing the deadline renders the system useless. A background image of a control room with operators reinforces the critical nature of these systems. The core takeaway is that in Hard RTOS, meeting the deadline is mandatory; otherwise, the consequence is failure.

  2. 2:00 – 3:52 02:00-03:52

    The lecture shifts to "Soft real-time operating system." The slide text explains that deadlines "may be missed" and action is taken at "time t=0+." It notes that this OS "does not contain constrained to extreme rules" and critical time is "delayed to some extent." The instructor underlines examples such as "digital camera," "mobile phones," and "online data." The accompanying graph shows a green line that stays constant until the deadline, then slopes downward gradually rather than dropping instantly. The instructor draws on the graph to show this gradual decline in value. An image from the game "PlayerUnknown's Battlegrounds" is shown as a visual example. The explanation highlights that while performance degrades after the deadline, the system remains functional, unlike the Hard RTOS where value becomes zero immediately.

The video effectively contrasts Hard and Soft Real-Time Operating Systems by focusing on deadline strictness and the consequences of missing them. Hard RTOS is characterized by a binary outcome where value is either full or zero, suitable for safety-critical applications. Soft RTOS allows for flexibility, where value degrades over time, making it suitable for multimedia and consumer electronics. This distinction is crucial for understanding system design requirements in embedded computing and selecting the appropriate OS for specific hardware constraints.

Loading lesson…