Decision Table
Duration: 3 min
This video lesson is available to enrolled students.
Inside: a video lesson and guided study material.
Module outline
- Paper 1 | Reasoning Test: Series (Number and Letter Series) (Numerical Relations and Reasoning), Coding Decoding, Data Sufficiency, Syllogisms, Deductive and Inductive Reasoning (Logical Deduction and Induction) (Prepositional Reasoning), Seating Arrangements, Blood Relations, Puzzle Solving (Puzzles), Venn Diagram, Analogy, Ranking, Order and Sequence, Non Verbal Reasoning (Spatial Aptitude) (Spatial Reasoning) (Visual Reasoning), Selection Decision Table (Decision Making), Logical Sequence Of Words, Cubes & Dices, Analytical Reasoning (Counting Figures Reasoning), Calendar, Alphabet and Word Tests, Numerical Reasoning, Number System, Averages, Mixtures and Alligation, Percentages, Series Completion, Analogy and Classification, Patterns in Two-Dimensional Figures, Coding and Decoding, Mathematical Operations, Direction Sense, Algebra, Logical Deduction and Induction, Syllogisms and Venn Diagrams, Critical Reasoning, Order, Ranking and Sequence, Reading Comprehension, Profit, Loss and Discount, Constraint Puzzles, Speed, Time and Distance, Traverse Surveying, Ratio and Proportion, Time and Work, Mensuration, Permutations and Combinations, Clocks and Calendars, Data Interpretation, Assembling and Grouping of Shapes, Transformation of Shapes, Three-Dimensional Patterns and Visualization, Cubes and Dice, Vocabulary, Blood Relations, Data Sufficiency
- Paper 1 | Numerical Analysis: Number System, HCF LCM, Percentage, Ratio and Proportion (Ratios), Average, Sequence and Series (Series), Powers and Exponents (Surds and Indices), Algebra, Statistics, Data Interpretation, Mental Ability, Arithmetic, Logarithm, Profit and Loss, Simple Interest and Compound Interest, Speed Time and Distance, Mixture and Alligation, Mensuration and Geometry, Permutation and Combination, Probability, Sequences and Series, Powers, Surds and Logarithms, Subject-Verb Agreement, Sentence Completion, Geometry, Sentence Structure and Correction, Data Sufficiency, Trigonometry, Measurement and Quantity Take-Off, Signal Space and Optimum Detection, Probability, Statistics, Algebra, Time and Work, Speed, Time and Distance, Data Interpretation, Graph Theory, Combinatorics
- Paper 1 | General Knowledge: State Wise GK, History, Geography, GK- Current Affairs, Static General Knowledge, Polity, Indian Economy
- Paper 1 | DBMS: Basics of DBMS, ER Diagram, Relational Model & Functional Dependencies, Keys & Integrity Constraints, Normalization (1NF - BCNF), Decomposition Properties & 4NF, File Organization & Indexing, Relational Algebra, SQL, Transaction Management, Concurrency Control, Relational Calculus, Database Security & Authorization, Database Recovery
- Paper 1 | Data Communication & Network: Introduction to CN, Data Communication, DLL: Access Control, DLL: Flow Control, DLL: Error Control, DLL: Framing, Data Link Layer - Ethernet, Net Layer: IPv4 & Proto, Net Layer: IP Addressing, Net Layer:Routing Protocol, Transport Layer Services, TL: Congestion & UDP, Application Layer, Network Security, Security in Mobile and Wireless Computing, Input Output Organisation, File Management, Hardware Basics, Terms & Abbreviations, Protocols & Services, Network Access Technologies, Cyber Safety and Security, Basics of COA
- Paper 2 | System Analysis & Design: Fundamentals of Systems and Information Systems, SDLC and Development Approaches, Fundamentals of Software Engineering, Software Requirements and Quality Assurance, Software Documentation and Software Requirements Specification (SRS), SDD and Quality Assurance, Software Design, Estimation and Metrics, Software Testing, Software Maintenance and Configuration Management, Security, Risk Management & Maintenance, extras
- Paper 2 | Programming Language (Java): Java Fundamentals, OOPS with Java, Array, String, IO & References, Generic & Collections, Multithreading, Java, Miscellaneous, Control Flow, OOPS with C++, Stack, C Fundamentals, Arrays & Pointers, Object Oriented Technology, Control Flow & Looping, Introduction to Python
AI summary & chapters
AI Summary
An AI-generated summary of this video lecture.
This educational video provides a comprehensive overview of decision tables, a key technique in software testing and requirements analysis. The lecture begins by defining a decision table as a visual tool for specifying actions based on given conditions. It then presents a detailed example table with two conditions: 'Employee type' (S, H, C) and 'Hours worked' (<40, 40, >40), and four possible actions: 'Pay base salary', 'Calculate hourly wage', 'Calculate overtime', and 'Produce Absence Report'. The instructor explains that each row in the table represents a unique rule, and the 'X' marks indicate which actions are triggered for a specific combination of conditions. The video emphasizes the utility of decision tables in managing complex business logic, ensuring all possible scenarios are considered, and is beneficial for both developers and testers. The presentation concludes with a 'Thanks for watching' screen.
Chapters
0:00 – 2:00 00:00-02:00
The video opens with a title card for 'SOFTWARE ENGINEERING' from '#knowledgegate'. It then transitions to a lecture slide titled 'Decision Tables'. The instructor defines a decision table as a 'brief visual representation for specifying which actions to perform depending on given conditions'. The slide includes a 'Decision Table Example' with a table structure. The table has two conditions: 'Employee type' (with values S, H, C) and 'Hours worked' (with values <40, 40, >40). The actions listed are 'Pay base salary', 'Calculate hourly wage', 'Calculate overtime', and 'Produce Absence Report'. The instructor explains that a decision table is a good way to handle different combinations of inputs and their corresponding outputs, and that it is very helpful in requirements management and test design.
2:00 – 3:20 02:00-03:20
The instructor continues to explain the decision table example. He points out that the table has six rules (columns 1-6), each representing a unique combination of conditions. He explains that the 'X' marks in the table indicate which actions are to be performed for a given rule. For instance, Rule 1 (S, <40) triggers 'Pay base salary' and 'Produce Absence Report'. He emphasizes that this method ensures all possible combinations are considered, which is crucial for complex business rules. The instructor highlights that this technique is particularly useful for developers and testers to ensure comprehensive test coverage. The video ends with a 'THANKS FOR WATCHING' screen.
The video systematically introduces the concept of decision tables as a structured method for modeling complex business logic. It begins with a clear definition and then uses a practical example to demonstrate the table's structure, including conditions, rules, and actions. The core of the lesson is the explanation of how each rule in the table corresponds to a specific scenario, with 'X' marks indicating the required actions. This approach is presented as a powerful tool for ensuring that all possible input combinations are accounted for, which is essential for robust software development and thorough testing. The synthesis of the lesson is that decision tables provide a clear, visual, and systematic way to document and validate complex decision-making processes.

