Mutable vs Immutable in Java
Duration: 14 min
This video lesson is available to enrolled students.
Inside: a video lesson and guided study material.
Module outline
- Paper 1 | Reasoning Test: Series (Number and Letter Series) (Numerical Relations and Reasoning), Coding Decoding, Data Sufficiency, Syllogisms, Deductive and Inductive Reasoning (Logical Deduction and Induction) (Prepositional Reasoning), Seating Arrangements, Blood Relations, Puzzle Solving (Puzzles), Venn Diagram, Analogy, Ranking, Order and Sequence, Non Verbal Reasoning (Spatial Aptitude) (Spatial Reasoning) (Visual Reasoning), Selection Decision Table (Decision Making), Logical Sequence Of Words, Cubes & Dices, Analytical Reasoning (Counting Figures Reasoning), Calendar, Alphabet and Word Tests, Numerical Reasoning, Number System, Averages, Mixtures and Alligation, Percentages, Series Completion, Analogy and Classification, Patterns in Two-Dimensional Figures, Coding and Decoding, Mathematical Operations, Direction Sense, Algebra, Logical Deduction and Induction, Syllogisms and Venn Diagrams, Critical Reasoning, Order, Ranking and Sequence, Reading Comprehension, Profit, Loss and Discount, Constraint Puzzles, Speed, Time and Distance, Traverse Surveying, Ratio and Proportion, Time and Work, Mensuration, Permutations and Combinations, Clocks and Calendars, Data Interpretation, Assembling and Grouping of Shapes, Transformation of Shapes, Three-Dimensional Patterns and Visualization, Cubes and Dice, Vocabulary, Blood Relations, Data Sufficiency
- Paper 1 | Numerical Analysis: Number System, HCF LCM, Percentage, Ratio and Proportion (Ratios), Average, Sequence and Series (Series), Powers and Exponents (Surds and Indices), Algebra, Statistics, Data Interpretation, Mental Ability, Arithmetic, Logarithm, Profit and Loss, Simple Interest and Compound Interest, Speed Time and Distance, Mixture and Alligation, Mensuration and Geometry, Permutation and Combination, Probability, Sequences and Series, Powers, Surds and Logarithms, Subject-Verb Agreement, Sentence Completion, Geometry, Sentence Structure and Correction, Data Sufficiency, Trigonometry, Measurement and Quantity Take-Off, Signal Space and Optimum Detection, Probability, Statistics, Algebra, Time and Work, Speed, Time and Distance, Data Interpretation, Graph Theory, Combinatorics
- Paper 1 | General Knowledge: State Wise GK, History, Geography, GK- Current Affairs, Static General Knowledge, Polity, Indian Economy
- Paper 1 | DBMS: Basics of DBMS, ER Diagram, Relational Model & Functional Dependencies, Keys & Integrity Constraints, Normalization (1NF - BCNF), Decomposition Properties & 4NF, File Organization & Indexing, Relational Algebra, SQL, Transaction Management, Concurrency Control, Relational Calculus, Database Security & Authorization, Database Recovery
- Paper 1 | Data Communication & Network: Introduction to CN, Data Communication, DLL: Access Control, DLL: Flow Control, DLL: Error Control, DLL: Framing, Data Link Layer - Ethernet, Net Layer: IPv4 & Proto, Net Layer: IP Addressing, Net Layer:Routing Protocol, Transport Layer Services, TL: Congestion & UDP, Application Layer, Network Security, Security in Mobile and Wireless Computing, Input Output Organisation, File Management, Hardware Basics, Terms & Abbreviations, Protocols & Services, Network Access Technologies, Cyber Safety and Security, Basics of COA
- Paper 2 | System Analysis & Design: Fundamentals of Systems and Information Systems, SDLC and Development Approaches, Fundamentals of Software Engineering, Software Requirements and Quality Assurance, Software Documentation and Software Requirements Specification (SRS), SDD and Quality Assurance, Software Design, Estimation and Metrics, Software Testing, Software Maintenance and Configuration Management, Security, Risk Management & Maintenance, extras
- Paper 2 | Programming Language (Java): Java Fundamentals, OOPS with Java, Array, String, IO & References, Generic & Collections, Multithreading, Java, Miscellaneous, Control Flow, OOPS with C++, Stack, C Fundamentals, Arrays & Pointers, Object Oriented Technology, Control Flow & Looping, Introduction to Python
AI summary & chapters
AI Summary
An AI-generated summary of this video lecture.
This lecture introduces mutable and immutable objects in Java, using real-life analogies, code examples, and memory diagrams. It begins by defining mutable objects as those whose value or contents can be changed after creation, illustrated with a notebook analogy. A StringBuilder code example shows appending text to an existing object, with heap memory diagrams demonstrating that the same reference is updated. The lecture then transitions to immutable objects, defined as those whose contents cannot be changed after creation, using a printed book analogy. A String concatenation example shows that the original object remains unchanged and Java creates a new object in heap memory. Lists of common mutable classes (StringBuilder, StringBuffer, ArrayList) and immutable classes (String, Integer, Boolean, BigInteger) are provided for reference.
Chapters
0:00 – 2:00 00:00-02:00
The video opens with a title slide for 'Array, String, IO & References' focusing on Strings. It introduces the concept of Mutable objects in Java, defining them as entities whose value or contents can be changed after creation. A real-life example of a notebook is used to illustrate mutability, with the word 'mutable' circled in red. A code snippet using StringBuilder is displayed: `StringBuilder name = new StringBuilder("Rahul");` followed by `name.append(" Kumar");`, with the output 'Rahul Kumar' shown. A memory diagram illustrates how the object in heap memory changes from 'Hello' to 'Hello World' after an append operation, while the variable reference remains the same.
2:00 – 5:00 02:00-05:00
The lecture continues explaining mutable objects, reinforcing the definition that they 'can be changed' with key phrases underlined in red. The notebook analogy is revisited, stating 'A notebook is mutable because we can write, erase, or add something to it.' The StringBuilder code example is annotated with red boxes around the creation line. Memory diagrams labeled '1. After creation' and '2. After append()' show a variable `sb` pointing to a Heap Memory StringBuilder Object holding 'Hello' then 'Hello World'. Examples of mutable classes are listed, including StringBuilder, StringBuffer, ArrayList, HashMap, HashSet, and Arrays.
5:00 – 10:00 05:00-10:00
The lecture transitions to the concept of immutable objects, defining them as entities whose contents cannot be changed after creation. A real-life example of a printed book is provided to illustrate immutability, with the word 'immutable' highlighted. A code snippet using String is presented: `String name = "Rahul";` followed by `name = name + " Kumar";`. The instructor highlights that the original 'Rahul' String is not changed, and Java creates a new String object 'Rahul Kumar' in heap memory. Memory diagrams illustrate the stack and heap states before and after the concatenation operation, showing that references change to point to a new object rather than modifying the existing one.
10:00 – 13:55 10:00-13:55
The lecture concludes by summarizing the distinction between mutable and immutable objects. The immutability slide is revisited, showing the code block with red handwriting circling the lines and stating that the original 'Rahul' String is not changed. Two Stack/Heap diagrams show a new Heap object holding 'Rahul Kumar'. A comprehensive list of immutable classes is provided, including String, Integer, Byte, Short, Long, Float, Double, Character, Boolean, BigInteger, and LocalDate. The video ends by switching back to the mutable slide, reinforcing that a notebook is mutable because its contents can be changed after creation.
The lecture effectively uses analogies and visual aids to explain abstract Java concepts. The notebook analogy for mutable objects and the printed book analogy for immutable objects provide intuitive understanding. Code examples with StringBuilder and String demonstrate practical application, while memory diagrams clarify the underlying mechanism of how objects are modified or created in heap memory. The progression from definition to analogy to code to memory visualization creates a comprehensive learning path. Lists of common mutable and immutable classes help students quickly identify which types fall into each category.

