Basic Block & CFG PQ - 1

Duration: 24 min

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This lecture provides a comprehensive tutorial on constructing Control Flow Graphs (CFG) from three-address code, focusing on the identification of leaders and the division of code into basic blocks. The instructor systematically demonstrates how to locate leaders—specific instructions that begin a new block, such as the first statement of the program, any target of a conditional or unconditional jump, and the instruction immediately following a jump. Through multiple worked examples involving arithmetic operations, conditional checks like 'if d > 0 goto', and unconditional jumps, the instructor illustrates how to group sequential instructions into rectangular nodes labeled B1, B2, etc. The session transitions from identifying leaders to drawing the CFG by connecting these blocks with directed edges that represent the flow of control, explicitly labeling branches for 'True' and 'False' outcomes of conditional statements. The visual progression moves from raw code analysis to the final graphical representation, emphasizing the structural relationship between linear code segments and their execution paths.

Chapters

  1. 0:00 2:00 00:00-02:00

    The lecture begins with the instructor presenting a three-address code problem on screen, asking students to identify leaders and divide the sequence into basic blocks. Visible text displays a problem statement: 'Q. Consider the three-address code:' followed by lines such as '1. a = b + c' and '3. if d > 0 goto 7'. The instructor points to specific lines, notably line 3 containing a conditional jump, and writes 'Leaders: 1' on the screen to initiate the identification process. This initial phase establishes the foundational rule that the first statement of any code sequence is always a leader, setting the stage for subsequent analysis of jump targets.

  2. 2:00 5:00 02:00-05:00

    The instructor continues solving the problem by circling 'goto' statements to identify potential leaders within the code sequence. He lists the identified leader line numbers as 1, 3, 7, and 8 on the screen. The instructor then begins drawing a box to represent the first basic block, labeled B1, which contains lines 1, 2, and 3. He proceeds to identify subsequent leaders for blocks B2 and B3, writing the corresponding statement numbers into rectangular boxes representing each block. This section demonstrates the grouping of sequential instructions between leaders into single blocks, visually separating them to prepare for graph construction.

  3. 5:00 10:00 05:00-10:00

    The instructor analyzes a sample problem with labels B1, B2, etc., identifying leaders at lines 1, 7, 8, and 4. He then moves to a new example starting with 'goto 5' and identifies leaders as 1, 5, and 2. The visible text shows code snippets like '1. a=b+c' and '3. if d>0 goto 6'. The instructor emphasizes the rules for identifying leaders in control flow graphs, focusing on jump targets and first statements. This segment reinforces the methodology of scanning code for unconditional jumps and conditional branches to determine where new basic blocks must begin, ensuring all execution paths are accounted for in the block division.

  4. 10:00 15:00 10:00-15:00

    The instructor constructs a Control Flow Graph (CFG) based on the previously identified basic blocks. He starts by drawing an arrow from a 'Start' node to block B1, which contains the instruction 'goto 5'. He then draws an arrow from B1 to block B3, which contains the instruction 'print(a)', indicating a fall-through or sequential flow. Finally, he begins to draw block B2 to the right of B3. The on-screen text lists instructions like '1. goto 5' and '5. print(a)'. This phase transitions from code analysis to visual mapping, showing how basic blocks are connected by directed edges that represent the flow of control between different sections of the program.

  5. 15:00 20:00 15:00-20:00

    The instructor explains the construction of a Control Flow Graph (CFG) from a sequence of basic blocks, demonstrating how to handle conditional jumps ('if' statements) and unconditional jumps ('goto') by drawing branches labeled 'True' and 'False'. The process involves mapping code lines to nodes (B1, B2, etc.) and connecting them based on the flow of execution. Visible text includes '1. a = b + c' and '2. if 10 > 20 goto 5'. The instructor draws a CFG structure with nodes B1, B2, B3 and labels the branching logic for conditional statements. This section highlights the critical step of visualizing jump targets in a control flow diagram, ensuring that both the success and failure paths of conditional logic are explicitly represented.

  6. 20:00 24:18 20:00-24:18

    The instructor concludes by explaining the construction of a Control Flow Graph (CFG) from three-address code, identifying leaders in the code sequence and grouping them into basic blocks B1, B2, B3, and B4. He draws the CFG nodes and edges to visualize the flow of execution based on conditional jumps like 'if 10 > 20 goto 5'. The visible text lists leaders as 'Leaders: 1, 5, 7' and shows code lines such as '4. goto 7'. The instructor analyzes the final graph, counting nodes and edges to verify the structure. This final segment reinforces the complete workflow from leader identification to graph construction, emphasizing the relationship between code structure and control flow visualization.

The lecture systematically guides students through the process of converting three-address code into a Control Flow Graph. The core methodology involves identifying leaders, which are specific instructions that mark the beginning of a new basic block. These include the first statement of the program, any target of a jump instruction (conditional or unconditional), and the instruction immediately following a jump. Once leaders are identified, sequential instructions between them are grouped into basic blocks, typically denoted as B1, B2, etc. The instructor uses multiple examples to illustrate this, ranging from simple arithmetic sequences to those containing conditional logic like 'if d > 0 goto'. The visual representation involves drawing rectangular nodes for each block and connecting them with directed edges. Crucially, conditional jumps are handled by creating two outgoing edges from the block containing the condition: one labeled 'True' pointing to the jump target, and another labeled 'False' pointing to the next sequential block. Unconditional jumps create a single edge from the current block to the target block. The final output is a graph that accurately reflects all possible execution paths within the code, providing a clear structural overview for compiler optimization and analysis.

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