Types of Requirement

Duration: 3 min

This video lesson is available to enrolled students.

Return to /learn/ISRO/software-engineering/software-requirements-and-quality-assurance/introduction-to-requirement-engineering/asset-types-of-requirement after enrolling

Inside: a video lesson and guided study material.

Module outline

  1. About Course: About the Course
  2. General Aptitude & Reasoning: Number System, Percentage, Ratio and Proportion (Ratios), Average, Profit and Loss, Simple Interest and Compound Interest, Time and Work, Speed Time and Distance, Mixture and Alligation, Data Interpretation, Algebra, Probability, Permutation and Combination, Venn Diagram, HCF LCM, Divisibility Rules, Age Problems, Pipe and Cistern, Partnership, Linear Algebra, Sequence and Series (Series), Statistics, Powers and Exponents (Surds and Indices), Arithmetic, Mensuration and Geometry, Calculus, Trigonometry, Vectors, Speed Mathematics and Basic Mathematics, Non Verbal Reasoning (Spatial Aptitude) (Spatial Reasoning) (Visual Reasoning), Analogy, Series (Number and Letter Series) (Numerical Relations and Reasoning), Puzzle Solving (Puzzles), Syllogisms, Deductive and Inductive Reasoning (Logical Deduction and Induction) (Prepositional Reasoning), Calendar, Seating Arrangements, Coding Decoding, Blood Relations, Directions (Direction Test), Clock, Analytical Reasoning (Counting Figures Reasoning), Ranking, Order and Sequence, Logical Sequence Of Words, Inequality, Data Sufficiency, Cubes & Dices
  3. Computer Networks & Cybersecurity: Introduction to CN, Data Communication, DLL: Access Control, DLL: Flow Control, DLL: Error Control, DLL: Framing, Data Link Layer - Ethernet, Net Layer: IPv4 & Proto, Net Layer: IP Addressing, Net Layer:Routing Protocol, Transport Layer Services, TL: Congestion & UDP, Application Layer, Hardware Basics, Network Security
  4. Programming, Data Structures & Algorithms: C Fundamentals, Control Flow, Functions, Arrays & Pointers, Storage Classes, Structures & Enums, DMA, Macros, Scoping & File Handling, OOPS with C++, Introduction to DS, Array, Stack, Queue, Linked List, Tree, Graphs, Hashing, Algorithm Analysis, Time Complexity Analysis, Sorting Algorithms, Greedy Algorithms, Dynamic Programming, Minimum Spanning Trees, Shortest Path Algos, Advanced Algorithms
  5. AI, Machine Learning, Big Data & Cloud: Emerging Tech Trends, Artificial Intelligence, Big Data Systems, Approaches to AI, Search Algorithms, Knowledge Representation, Cloud Computing
  6. Digital Logic & Computer Organization: Digital Systems & Boolean Basics, Logic Gates & Hardware, Boolean Expression, Boolean Minimization, Combinational Circuit, Sequential Circuits, Number System, Number Representation, Basics of COA, Floating Point Rep, Cache Memory Organization, Input Output Organisation, Pipelining, Instr Formats & Modes, Register Transfer and Microoperations, Control Unit Design, Programming the Basic Computer
  7. TOC & Compiler: Introduction to TOC, Deterministic FA (DFA), Non-Deterministic FA, Regular Expressions, Grammar, Regular Language Properties, Moore & Mealy Machines, Pushdown Automata & CFG, Turing Machines, Complexity Theory, Intro to Compilers, Lexical Analysis, Grammar & CFG, Syntax Analysis: Top-Down, Syntax Analysis: Bottom-Up, Semantic Analysis & SDT, Intermediate Code Gen, Code Optimization, Run Time Environment
  8. Discrete Mathematics: Set Theory, Relations, Functions, Graph Theory, Group Theory, Propositional and Predicate Logic
  9. Operating System: Introduction to OS, Process Management, CPU Scheduling, Process Synchronization, Threads & Process Creation, Deadlock, Memory Management, Virtual Memory, Disc Scheduling, File Management, Unix OS, Linux OS, Distributed Systems
  10. Software Engineering: Fundamentals of Software Engineering, Software Requirements and Quality Assurance, Software Design, Estimation and Metrics, Software Testing, Software Maintenance and Configuration Management, Object Oriented Technology, HTML Basics, JavaScript-Basics, Java, XML
  11. Database Management System: Basics of DBMS, ER Diagram, Relational Model & Functional Dependencies, Keys & Integrity Constraints, Normalization (1NF - BCNF), Decomposition Properties & 4NF, File Organization & Indexing, Relational Algebra, SQL, Relational Calculus, Transaction Management, Concurrency Control, Database Recovery, Data Warehousing & Mining, Enhanced Data Models, NoSQL
  12. Other Recurring CS Topics: Basics of Computer Graphics, 2-D Geometrical Transforms and Viewing, Multimedia
  13. Live Classes: ISRO Live classes
  14. Full Mock Test:
AI summary & chapters

AI Summary

An AI-generated summary of this video lecture.

The video is an educational lecture on software engineering, specifically focusing on the different types of requirements in a project. It begins with a title card for 'SOFTWARE ENGINEERING' from 'Knowledge Gate'. The main content, presented by an instructor, defines three key types of requirements: Known, Unknown, and Undreamt. A slide lists these categories with their definitions. A 'Known requirement' is one that is already known to the stakeholder. An 'Unknown Requirement' is one that the stakeholder has forgotten because it is not needed at the moment. An 'Undreamt Requirement' is one that the stakeholder cannot think of due to limited domain knowledge. The instructor explains these concepts, and the video concludes with a 'Thanks for Watching' screen. The content is copyrighted by Knowledge Gate Eduventures.

Chapters

  1. 0:00 – 2:00 00:00-02:00

    The video opens with a title card displaying 'SOFTWARE ENGINEERING' and '#knowledgegate' against a dark, futuristic background. This transitions to a lecture slide titled 'Types of requirement'. The slide lists three bullet points: 'Known requirement: Which is already known to the stake holder', 'Unknown Requirement: Forgotten by stake holder because that are not needed right now', and 'Undreamt Requirement: Stakeholder is unable to think of new requirement due to limited domain knowledge'. A male instructor, identified as Sanchit Jain from Knowledge Gate, is visible in a small window, speaking and explaining the concepts. The on-screen text clearly defines the three types of requirements, and the instructor's narration elaborates on these definitions, setting the stage for the lesson.

  2. 2:00 – 3:08 02:00-03:08

    The lecture continues with the instructor explaining the three types of requirements. The slide remains on screen, and the instructor's voiceover provides further clarification. The text on the slide is the primary source of information, defining 'Known requirement' as already known to the stakeholder, 'Unknown Requirement' as forgotten due to not being needed, and 'Undreamt Requirement' as unthought-of due to limited domain knowledge. The instructor's explanation reinforces these definitions. The video concludes with a final screen that says 'THANKS FOR WATCHING' and '#knowledgegate' over a dark, digital-themed background, with a copyright notice for Knowledge Gate Eduventures at the bottom.

The video presents a structured lesson on requirement types in software engineering. It begins by introducing the topic and then systematically defines three categories: Known, Unknown, and Undreamt requirements. The core of the lesson is the clear, text-based definition of each type, which is reinforced by the instructor's spoken explanation. The progression moves from a general introduction to a detailed breakdown of the concepts, culminating in a summary of the key ideas. The consistent use of on-screen text ensures the definitions are clearly communicated, making the content accessible for revision.

Loading lesson…