Knap Sack Problem

Duration: 13 min

This video lesson is available to enrolled students.

Return to /learn/GATE-GUIDANCE-BY-SANCHIT-SIR/algorithms/greedy-algorithms/fractional-knapsack/asset-knap-sack-problem after enrolling

Inside: a video lesson and guided study material.

Module outline

  1. Discrete Mathematics: Set Theory, Relations, Functions, Graph Theory, Group Theory, Propositional and Predicate Logic
  2. DataBase Management System/DBMS: Basics of DBMS, ER Diagram, Relational Model & Functional Dependencies, Keys & Integrity Constraints, Normalization (1NF - BCNF), Decomposition Properties & 4NF, File Organization & Indexing, Relational Algebra, SQL, Relational Calculus, Transaction Management, Concurrency Control
  3. Digital Electronics: Digital Systems & Boolean Basics, Logic Gates & Hardware, Boolean Expression, Boolean Minimization, Combinational Circuit, Sequential Circuits, Number System, Number Representation
  4. Computer Architecture: Floating Point Rep, Cache Memory Organization, Input Output Organisation, Pipelining, Instr Formats & Modes, Control Unit Design
  5. Operating System: Introduction to OS, Process Management, CPU Scheduling, Process Synchronization, Threads & Process Creation, Deadlock, Memory Management, Virtual Memory, Disc Scheduling, File Management
  6. C Language: C Fundamentals, Control Flow, Functions, Arrays & Pointers, Storage Classes, Structures & Enums, DMA, Macros, Scoping & File Handling
  7. Data Structures: Introduction to DS, Array, Stack, Queue, Linked List, Tree, Graphs, Hashing
  8. Algorithms: Algorithm Analysis, Time Complexity Analysis, Sorting Algorithms, Greedy Algorithms, Dynamic Programming, Minimum Spanning Trees, Shortest Path Algos
  9. Computer Networks: Introduction to CN, DLL: Access Control, DLL: Flow Control, DLL: Error Control, DLL: Framing, Data Link Layer - Ethernet, Net Layer: IPv4 & Proto, Net Layer: IP Addressing, Net Layer:Routing Protocol, Transport Layer Services, TL: Congestion & UDP, Application Layer, Hardware Basics
  10. Theory Of Computation/Automata Theory: Introduction to TOC, Deterministic FA (DFA), Non-Deterministic FA, Regular Expressions, Grammar, Regular Language Properties, Moore & Mealy Machines, Pushdown Automata & CFG, Turing Machines, Complexity Theory
  11. Compiler Design: Intro to Compilers, Lexical Analysis, Grammar & CFG, Syntax Analysis: Top-Down, Syntax Analysis: Bottom-Up, Semantic Analysis & SDT, Intermediate Code Gen, Code Optimization, Run Time Environment
  12. Engineering Mathematics: Permutation and Combination, Linear Algebra, Calculus, Probability, Statistics
  13. General Aptitude: Ratio and Proportion (Ratios), Divisibility Rules, Data Interpretation, Logarithm, Number System, HCF LCM, Sequence and Series (Series), Speed Time and Distance, Series (Number and Letter Series) (Numerical Relations and Reasoning), Coding Decoding, Data Sufficiency, Non Verbal Reasoning (Spatial Aptitude) (Spatial Reasoning) (Visual Reasoning), Percentage, Mensuration and Geometry, Mental Ability, Arithmetic, Profit and Loss, Powers and Exponents (Surds and Indices), Average, Deductive and Inductive Reasoning (Logical Deduction and Induction) (Prepositional Reasoning), Syllogisms, Venn Diagram, Seating Arrangements, Blood Relations, Directions (Direction Test), Analogy, Algebra, Time and Work, Analytical Reasoning (Counting Figures Reasoning), Puzzle Solving (Puzzles), Cubes & Dices, Ranking, Order and Sequence, Mixture and Alligation, Age Problems, Clock, Selection Decision Table (Decision Making), Data Arrangement
  14. English (Verbal Aptitude): Vocabulary, Noun, Subject Verb Agreement (Verb Noun Agreement), Adjectives, Tenses, Pronoun, Preposition, Direct and Indirect Speech, Sentence Re-arrangements (Para Jumbles) (Narrative Sequencing), Sentence Completion (Fill in the blanks), Comprehension / Reading Comprehension / Unseen Passages (Critical Reasoning) (Paragraph Questions), Sentence Correction (Error Correction), Verbal Analogy (Word Based Analogy), Conjunction, Interjection, Verb, Articles, Adverb, Modals, Sentence Construction
  15. Live Classes Recordings(Earlier Batch): GATE 2026 Live Class
  16. Full Mock Test:
  17. Previous Year Papers:
  18. GATE 2026 Counselling: Counselling and Guidance Sessions
AI summary & chapters

AI Summary

An AI-generated summary of this video lecture.

The video provides a comprehensive introduction to the Knapsack Problem, a classic problem in combinatorial optimization. It begins by defining the problem: given a set of items, each with a weight and a value, the goal is to determine the number of each item to include in a collection such that the total weight is less than or equal to a given limit, while maximizing the total value. The lecture uses visual aids, including images of a gold bar, diamond, ruby, and coin, to illustrate items with varying weights and values against a backpack with a maximum weight capacity. The instructor then delves into the historical context, referencing early works from 1897 and mathematician Tobias Dantzig. The core of the lecture transitions to a specific numerical example involving three objects (O1, O2, O3) with defined weights and profits. The instructor demonstrates how to solve this problem using different greedy strategies, specifically analyzing selection based on total profit, total weight, and profit-to-weight ratio. He performs calculations on the screen to show how items can be selected, including fractional inclusion, to achieve the maximum possible profit within the knapsack's capacity limit. This structured approach helps students understand both the theoretical underpinnings and the practical calculation methods required for this algorithmic challenge.

Chapters

  1. 0:00 – 2:00 00:00-02:00

    The lecture opens with a slide titled "Knap Sack Problem" and a bullet point defining it as a problem in combinatorial optimization. The text explains that given a set of items, each with a weight and a value, one must determine the number of each item to include so the total weight is within a limit and total value is maximized. Below the text, four items are displayed: a gold bar (Wt. = 5, Value = 10), a diamond (Wt. = 3, Value = 20), a ruby (Wt. = 8, Value = 25), and a coin (Wt. = 4, Value = 8). A graphic of a green and brown backpack is shown with an arrow pointing to "Maximum wt. = 13". The instructor uses these visuals to set the stage for understanding the constraints and objectives of the problem, explaining that the goal is to fill the backpack with the most valuable items possible without exceeding the weight limit.

  2. 2:00 – 5:00 02:00-05:00

    The slide changes to provide historical context. Text on the left states that the knapsack problem has been studied for more than a century, with early works dating as far back as 1897. It specifically mentions that the name "knapsack problem" dates back to the early works of mathematician Tobias Dantzig (1884–1956). To the right, there is a black and white photograph of a bearded man in a suit, presumably Tobias Dantzig. The instructor discusses this history, emphasizing the longevity and significance of the problem in the field of mathematics and computer science, noting that it has been a subject of study for over a hundred years.

  3. 5:00 – 10:00 05:00-10:00

    A new slide appears with the question: "Consider the weights and values of items listed below. Note that there is only one unit of each item." A table lists three objects: O1 (Weight 18, Profit 25), O2 (Weight 15, Profit 24), and O3 (Weight 10, Profit 15). The instructor writes "M = 20" in a red box, indicating the knapsack capacity. He begins to explore different solution strategies. He writes "1 -> Profit" and attempts a calculation involving `1*25 + 2/3*24`. He then writes "2 -> Weight" and calculates `0*18 + 1/2*15 + 1*15`. Finally, he writes "3 -> %" and calculates ratios like `25/18`, `24/15`, and `15/10` to determine the efficiency of each item. This section sets up the comparison of different greedy approaches, showing how different criteria lead to different selection orders. He is demonstrating how to prioritize items based on different metrics to find the optimal solution.

  4. 10:00 – 13:12 10:00-13:12

    The instructor continues the calculation for the third strategy, the percentage or ratio method. He writes out the equation `0*18 + 1*24 + 5/10*15`. This calculation implies selecting object O2 fully (weight 15, profit 24) and half of object O3 (weight 5, profit 7.5) to fill the capacity of 20. He sums the profits to get a total value of `31.5`, which he circles in red. This demonstrates the solution for a fractional knapsack problem where items can be broken, showing how to achieve the maximum profit of 31.5 within the weight limit of 20. The instructor concludes this segment by highlighting the final calculated value, reinforcing the result of the greedy algorithm based on profit-to-weight ratio.

The video effectively bridges the gap between theoretical definition and practical application. It starts with a clear definition and visual examples to ground the concept, moves to historical context to establish credibility, and then applies the theory to a concrete numerical problem. By walking through multiple strategies (profit, weight, ratio) and performing the actual arithmetic, the instructor demonstrates the decision-making process required to solve optimization problems. The final calculation of 31.5 serves as a concrete answer derived from the fractional knapsack logic, providing a clear takeaway for students learning about this algorithm.

Loading lesson…