Object Oriented Modelling (OOM)

Duration: 3 min

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Inside: a video lesson and guided study material.

Module outline

  1. About Course: About the Course
  2. Programming, Data Structures, OOP & Java: C Fundamentals, Control Flow, Functions, Arrays & Pointers, Storage Classes, Structures & Enums, DMA, Macros, Scoping & File Handling, Introduction to DS, Array, Stack, Queue, Linked List, Tree, Graphs, Hashing, Java, OOPS with C++, Java Fundamentals, Array, String, IO & References, Language Design, Intro to Compilers, Visual Basics, Syntax Analysis: Bottom-Up, Object Oriented Technology
  3. Computer Networks, TCP/IP & Network Security: Introduction to CN, Data Communication, DLL: Flow Control, DLL: Access Control, DLL: Error Control, Data Link Layer - Ethernet, Net Layer: IPv4 & Proto, Net Layer: IP Addressing, Transport Layer Services, TL: Congestion & UDP, Application Layer, Hardware basics, Network Access Technologies, Network Security, Society, Law & Ethics, Cloud Computing, Mobile Computing, Net Layer:Routing Protocol, Cyber Safety and Security
  4. Teaching Methodology: Child Development, Concept of Pedagogy, Theories, Inclusive Education, Experiential Pedagogy, Assessment & Evaluation, Curriculum Framework & Reforms, National Education Policy (NEP) 2020, Psychology, Teaching-Learning Process, Personality Development, Teaching Methods & Strategies, Learning and Motivation, Learners & Learning Process, Factors Affecting Teaching, Methods of Teaching, Nature, Objectives & Characteristics of Teaching, Teaching-Learning Aids & ICT Integration, Classroom Management & Communication, Evaluation, Assessment & Measurement, Curriculum & School Environment, Inclusive Education & Special Needs, Professional Development & Ethics
  5. Digital Electronics / Boolean Logic: Digital Systems & Boolean Basics, Logic Gates & Hardware, Boolean Expression, Boolean Minimization, Combinational Circuit, Sequential Circuits, Number System, Number Representation, Analog-Digital Conversion
  6. Operating Systems & Linux: Introduction to OS, Process Management, CPU Scheduling, Process Synchronization, Threads & Process Creation, Deadlock, Memory Management, Virtual Memory, File Management, Disc Scheduling, Unix OS, Linux OS, Distributed Systems, Windows OS
  7. Data Base Management System: Basics of DBMS, ER Diagram, Relational Model & Functional Dependencies, Keys & Integrity Constraints, Normalization (1NF - BCNF), Decomposition Properties & 4NF, Relational Algebra, SQL, File Organization & Indexing, Transaction Management, Concurrency Control, Database Security & Authorization, Database Recovery, Data Warehousing & Mining
  8. Internet & Web Technologies: Website, Browser & Services, Internet Fundamentals, Web Design & Development, Protocols & Services, Web Publishing & Hosting, Server Side & Security, HTML Basics, CSS, Emerging Technologies, JavaScript-Basics, .Net Programming, Electronic Data Interchange and E-Commerce, XML
  9. Computer Fundamentals, IT Basics & Architecture: Basics of COA, Cache Memory Organization, Input Output Organisation, Register Transfer and Microoperations, Control Unit Design, Programming the Basic Computer, Terms & Abbreviations, MS Office Applications, Instr Formats & Modes, Floating Point Rep
  10. Python Language: Introduction to Python, Tokens, Variables, Data Types, I/O, Operators & Expressions, Control Flow & Looping, Collections & Strings, Functions & Modules, File Handling & Data Analysis
  11. Software Engineering: Fundamentals of Software Engineering, Software Requirements and Quality Assurance, Software Design, Estimation and Metrics, Software Testing, Software Maintenance and Configuration Management, extras, Fundamentals of Systems and Information Systems
  12. Design & Analysis of Algorithms: Algorithm Analysis, Time Complexity Analysis, Sorting Algorithms, Greedy Algorithms, Dynamic Programming, Minimum Spanning Trees, Shortest Path Algos, Advanced Algorithms
  13. Mathematics - I, II, III, IV: Permutation and Combination, Logarithm, Linear Algebra, Algebra, Calculus, Trigonometry, Vectors, Set Theory, Functions, Relations, Propositional and Predicate Logic, Research Process Steps, Graph Theory
  14. Computer Graphics, Multimedia & Mobile Computing: Basics of Computer Graphics, 2-D Geometrical Transforms and Viewing, 3-D Object Representation, Geometric Transformations and Viewing, Multimedia
  15. Emerging Trends: Emerging Tech Trends, Knowledge Representation, Natural Language Processing
  16. Statistical Techniques: Probability, Statistics
  17. Interpolation - DI: Data Interpretation
  18. Basis of Physics: Physics
  19. Previous Year Paper:
  20. Business Studies and Management: Business Communication, Business Organization and Management, Financial Accounting, Business Economics, Management Information System (MIS), Knowledge Management & New Economy
AI summary & chapters

AI Summary

An AI-generated summary of this video lecture.

The video lecture introduces Object-Oriented Modelling (OOM) as a conceptual approach or methodology used to analyze, design, and represent a system using object-oriented concepts. It helps developers visualize and structure the system in terms of real-world entities and their interactions before coding. The instructor details three phases: Object-Oriented Analysis (OOA) for identifying objects and relationships, Object-Oriented Design (OOD) for refining models, and Object-Oriented Implementation (OOI) for coding in languages like Java or C++. A Library System example is used to illustrate objects like Book, Member, and Librarian. The lecture then transitions to Unified Modeling Language (UML), defining it as a standard language for specifying, visualizing, constructing, and documenting the artifacts of software systems.

Chapters

  1. 0:00 – 2:00 00:00-02:00

    The instructor defines OOM as a conceptual approach to analyze, design, and represent a system. He lists three phases: Object-Oriented Analysis (OOA) for identifying objects, Object-Oriented Design (OOD) for refining models, and Object-Oriented Implementation (OOI) for coding. He writes "OOT -> Object Oriented Analysis -> OO Design -> OOP" on the screen. He highlights "visualize and structure" and writes "Visually -> Easy" and "Graphical". He also lists "Structural Modelling, Behavioural Modelling and Architectural Modelling". He underlines the phase names and draws a box and arrow diagram next to OOD. He mentions a Library System example with objects like Book, Member, and Librarian.

  2. 2:00 – 2:47 02:00-02:47

    The focus shifts to UML Diagrams. The slide defines UML as a standard language for specifying, visualizing, constructing, and documenting software artifacts. It notes UML was created by the Object Management Group (OMG) in January 1997. The instructor circles "UML Diagram" and underlines key phrases like "using OOP concepts" and "general purpose visual modeling language". He writes "UML" next to the title. He explains that UML is a pictorial language used to make software blueprints.

The lesson progresses from the theoretical framework of OOM to the practical tool of UML. OOM provides the phases of analysis, design, and implementation, while UML serves as the visual language to express these models. The instructor connects the abstract concepts of OOM to concrete software engineering practices using standard notation. The transition highlights how UML supports the visualization and structuring of systems mentioned in the OOM definition.

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