Methods in JAVA

Duration: 1 min

This video lesson is available to enrolled students.

Return to /learn/DSSSB-TGT-COMPUTER-SCIENCE-PAPER-2/programming-data-structures-oop-java/java-/methods-in-java-defining-and-invoking-behaviors/asset-methods-in-java after enrolling

Inside: a video lesson and guided study material.

Module outline

  1. About Course: About the Course
  2. Programming, Data Structures, OOP & Java: C Fundamentals, Control Flow, Functions, Arrays & Pointers, Storage Classes, Structures & Enums, DMA, Macros, Scoping & File Handling, Introduction to DS, Array, Stack, Queue, Linked List, Tree, Graphs, Hashing, Java, OOPS with C++, Java Fundamentals, Array, String, IO & References, Language Design, Intro to Compilers, Visual Basics, Syntax Analysis: Bottom-Up, Object Oriented Technology
  3. Computer Networks, TCP/IP & Network Security: Introduction to CN, Data Communication, DLL: Flow Control, DLL: Access Control, DLL: Error Control, Data Link Layer - Ethernet, Net Layer: IPv4 & Proto, Net Layer: IP Addressing, Transport Layer Services, TL: Congestion & UDP, Application Layer, Hardware basics, Network Access Technologies, Network Security, Society, Law & Ethics, Cloud Computing, Mobile Computing, Net Layer:Routing Protocol, Cyber Safety and Security
  4. Teaching Methodology: Child Development, Concept of Pedagogy, Theories, Inclusive Education, Experiential Pedagogy, Assessment & Evaluation, Curriculum Framework & Reforms, National Education Policy (NEP) 2020, Psychology, Teaching-Learning Process, Personality Development, Teaching Methods & Strategies, Learning and Motivation, Learners & Learning Process, Factors Affecting Teaching, Methods of Teaching, Nature, Objectives & Characteristics of Teaching, Teaching-Learning Aids & ICT Integration, Classroom Management & Communication, Evaluation, Assessment & Measurement, Curriculum & School Environment, Inclusive Education & Special Needs, Professional Development & Ethics
  5. Digital Electronics / Boolean Logic: Digital Systems & Boolean Basics, Logic Gates & Hardware, Boolean Expression, Boolean Minimization, Combinational Circuit, Sequential Circuits, Number System, Number Representation, Analog-Digital Conversion
  6. Operating Systems & Linux: Introduction to OS, Process Management, CPU Scheduling, Process Synchronization, Threads & Process Creation, Deadlock, Memory Management, Virtual Memory, File Management, Disc Scheduling, Unix OS, Linux OS, Distributed Systems, Windows OS
  7. Data Base Management System: Basics of DBMS, ER Diagram, Relational Model & Functional Dependencies, Keys & Integrity Constraints, Normalization (1NF - BCNF), Decomposition Properties & 4NF, Relational Algebra, SQL, File Organization & Indexing, Transaction Management, Concurrency Control, Database Security & Authorization, Database Recovery, Data Warehousing & Mining
  8. Internet & Web Technologies: Website, Browser & Services, Internet Fundamentals, Web Design & Development, Protocols & Services, Web Publishing & Hosting, Server Side & Security, HTML Basics, CSS, Emerging Technologies, JavaScript-Basics, .Net Programming, Electronic Data Interchange and E-Commerce, XML
  9. Computer Fundamentals, IT Basics & Architecture: Basics of COA, Cache Memory Organization, Input Output Organisation, Register Transfer and Microoperations, Control Unit Design, Programming the Basic Computer, Terms & Abbreviations, MS Office Applications, Instr Formats & Modes, Floating Point Rep
  10. Python Language: Introduction to Python, Tokens, Variables, Data Types, I/O, Operators & Expressions, Control Flow & Looping, Collections & Strings, Functions & Modules, File Handling & Data Analysis
  11. Software Engineering: Fundamentals of Software Engineering, Software Requirements and Quality Assurance, Software Design, Estimation and Metrics, Software Testing, Software Maintenance and Configuration Management, extras, Fundamentals of Systems and Information Systems
  12. Design & Analysis of Algorithms: Algorithm Analysis, Time Complexity Analysis, Sorting Algorithms, Greedy Algorithms, Dynamic Programming, Minimum Spanning Trees, Shortest Path Algos, Advanced Algorithms
  13. Mathematics - I, II, III, IV: Permutation and Combination, Logarithm, Linear Algebra, Algebra, Calculus, Trigonometry, Vectors, Set Theory, Functions, Relations, Propositional and Predicate Logic, Research Process Steps, Graph Theory
  14. Computer Graphics, Multimedia & Mobile Computing: Basics of Computer Graphics, 2-D Geometrical Transforms and Viewing, 3-D Object Representation, Geometric Transformations and Viewing, Multimedia
  15. Emerging Trends: Emerging Tech Trends, Knowledge Representation, Natural Language Processing
  16. Statistical Techniques: Probability, Statistics
  17. Interpolation - DI: Data Interpretation
  18. Basis of Physics: Physics
  19. Previous Year Paper:
  20. Business Studies and Management: Business Communication, Business Organization and Management, Financial Accounting, Business Economics, Management Information System (MIS), Knowledge Management & New Economy
AI summary & chapters

AI Summary

An AI-generated summary of this video lecture.

The video presents a lecture on methods in Java, beginning with a textual definition that a method is a block of code performing a specific task, defined within a class, and can be called to perform an operation. The instructor then transitions to a diagram illustrating the general syntax of a method, which includes a return type, method name, parameter list, and the method body. A specific example is provided: a public method named 'max' that takes two integer parameters (x and y) and returns an integer. The body of this method contains a conditional statement to compare the two values and return the larger one. The instructor uses a whiteboard to write out the syntax components and the example code, emphasizing the structure of a method in Java.

Chapters

  1. 0:00 – 1:17 00:00-01:17

    The video starts with a slide titled 'Methods in JAVA' that defines a method as a block of code that performs a specific task or function. The text explains that methods are essential for organizing and structuring code and can have parameters and return values. A diagram then appears, showing the general syntax of a method: 'return-type method-name (parameter-list)'. An example is provided: 'public int max(int x, int y)', which is a method that takes two integers and returns an integer. The body of the method is shown as a block containing an if-else statement to compare x and y and return the larger value. The instructor writes 'modifier', 'return-type', 'method-name', 'parameter-list', and 'body of the method' on the whiteboard to label the parts of the syntax, and also writes 'public', 'int', 'max', 'int x, int y', and the body of the method, which includes 'if (x > y) return x; else return y;'. The instructor also writes 'function' and 'method' on the whiteboard, indicating that these terms are often used interchangeably in the context of programming.

The lecture systematically introduces the concept of methods in Java, starting with a formal definition and then breaking down the syntax into its core components. The use of a concrete example, 'public int max(int x, int y)', effectively demonstrates how the abstract syntax is applied in practice. The visual aid of the diagram and the instructor's handwritten annotations on the whiteboard work together to reinforce the structure of a method, making the learning process clear and accessible for students.

Loading lesson…