What is Operating System

Duration: 10 min

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Inside: a video lesson and guided study material.

Module outline

  1. About the Course: About the Course
  2. Section 1 | Language (Hindi): भाषा, लिपि, ध्वनि, वर्ण, अक्षर, स्वर, व्यंजन, मात्रा और संयुक्ताक्षर, वर्तनी, वर्ण-विन्यास, अनुस्वार, अनुनासिक, चंद्रबिंदु और ‘र’ के रूप, शब्द, पद और शब्द-भेद, संज्ञा और सर्वनाम, विशेषण और क्रिया, लिंग, वचन, पुरुष और कारक, काल, वाच्य, वाक्य और वाक्य-भेद, संधि, समास, विलोम शब्द, पर्यायवाची शब्द, सामान्य अशुद्धियाँ, अनेक शब्दों के लिए एक शब्द, मुहावरे और लोकोक्तियाँ, अपठित गद्यांश और अपठित पद्यांश, Multi-Topic Content (Cross-Concept Material), वर्णमाला
  3. Section 1 | Language (उर्दू भाषा — 22 प्रश्न (निश्चित)): Spelling & Diacritics, Grammar (اسم, فعل, صفت, ضمیر), Vocabulary, Idioms & Proverbs, Comprehension
  4. Section 1 | Language (বাংলা / बांग्ला भाषा — 22 प्रश्न (निश्चित)): Bangla Script and Sounds, Bangla Grammar and Usage, Bangla Word Formation and Vocabulary, Reading and Text Interpretation
  5. Section 1 | Language (English): Vocabulary, Noun, Subject Verb Agreement (Verb Noun Agreement), Adjectives, Tenses, Pronoun, Verb, Adverb, Preposition, Articles, Determiner, Conjunction, Modals, Active Passive Voice (Voice), Direct and Indirect Speech, Sentence Correction (Error Correction), Sentence Completion (Fill in the blanks), Sentence Construction, Sentence Re-arrangements (Para Jumbles) (Narrative Sequencing), Comprehension / Reading Comprehension / Unseen Passages (Critical Reasoning) (Paragraph Questions), Cloze Test (Cloze Passage), Verbal Analogy (Word Based Analogy), Facts, Inference and Judgements
  6. Section 2 | Primary Maths & Reasoning: Ratio and Proportion (Ratios), Divisibility Rules, Mixture and Alligation, Permutation and Combination, Number System, HCF LCM, Sequence and Series (Series), Speed Time and Distance, Series (Number and Letter Series) (Numerical Relations and Reasoning), Coding Decoding, Non Verbal Reasoning (Spatial Aptitude) (Spatial Reasoning) (Visual Reasoning), Percentage, Average, Profit and Loss, Simple Interest and Compound Interest, Time and Work, Mensuration and Geometry, Age Problems, Arithmetic, Powers and Exponents (Surds and Indices), Algebra, Probability, Trigonometry, Syllogisms, Seating Arrangements, Blood Relations, Directions (Direction Test), Analytical Reasoning (Counting Figures Reasoning), Puzzle Solving (Puzzles), Calendar, Clock, Cubes & Dices, Venn Diagram, Data Arrangement, Inequality, Analogy, Ranking, Order and Sequence
  7. Section 2 | General Awareness (GK + Current Affairs): Polity, Physics, Biology, State Wise GK, Chemistry, History, Geography, Indian Economy, Environment, GK- Current Affairs, Static General Knowledge
  8. Section 3 | Computer System and Org. (CSO): Basics of COA, Floating Point Rep, Cache Memory Organization, Instr Formats & Modes, Programming the Basic Computer, Input Output Organisation, Register Transfer and Microoperations, Control Unit Design
  9. Section 3 | Database Management System: Basics of DBMS, ER Diagram, Relational Model & Functional Dependencies, Keys & Integrity Constraints, Normalization (1NF - BCNF), Decomposition Properties & 4NF, SQL, File Organization & Indexing, Relational Algebra, Relational Calculus, Transaction Management, Concurrency Control
  10. Section 3 | Operating System: Introduction to OS, Process Management, CPU Scheduling, Threads & Process Creation, Memory Management, Virtual Memory, Disc Scheduling, File Management, Process Synchronization
  11. Section 3 | Computer Networks: Introduction to CN, Data Communication, DLL: Access Control, DLL: Flow Control, DLL: Error Control, Data Link Layer - Ethernet, Net Layer: IPv4 & Proto, Net Layer: IP Addressing, Transport Layer Services, TL: Congestion & UDP, Application Layer, Hardware basics
  12. Section 3 | Data Structures: Introduction to DS, Array, Stack, Queue, Linked List, Tree, Graphs, Hashing, Algorithm Analysis, Time Complexity Analysis, Sorting Algorithms, Greedy Algorithms, Minimum Spanning Trees, Shortest Path Algos
  13. Section 3 | Theory Of Computation & Compiler Design: Introduction to TOC, Deterministic FA (DFA), Non-Deterministic FA, Regular Expressions, Grammar, Regular Language Properties, Moore & Mealy Machines, Pushdown Automata & CFG, Turing Machines, Intro to Compilers, Lexical Analysis, Grammar & CFG, Syntax Analysis: Top-Down, Syntax Analysis: Bottom-Up, Semantic Analysis & SDT, Intermediate Code Gen, Code Optimization
  14. Section 3 | Emerging Trends (AI, Societal Ethics & MS Office): Artificial Intelligence, Emerging Tech Trends, Society, Law & Ethics, MS Office Applications
  15. Section 3 | Software Engineering: Fundamentals of Software Engineering, Software Requirements and Quality Assurance, Software Design, Estimation and Metrics, Software Maintenance and Configuration Management, Software Testing
  16. Section 3 | C Programming: C Fundamentals, Control Flow, Functions, Arrays & Pointers, Storage Classes, Structures & Enums, DMA, Macros, Scoping & File Handling
  17. Section 3 | OOPS, C++, JAVA, HTML: OOPS with C++, Java, HTML Basics, CSS
  18. Section 3 | Java: Java Fundamentals, Array, String, IO & References
  19. Section 3 | Python: Introduction to Python, Tokens, Variables, Data Types, I/O, Operators & Expressions, Control Flow & Looping, Collections & Strings, Functions & Modules, File Handling & Data Analysis
  20. Section 3 | Digital Electronics: Digital Systems & Boolean Basics, Logic Gates & Hardware, Boolean Expression, Boolean Minimization, Combinational Circuit, Sequential Circuits, Number System, Number Representation
  21. Section 3 | Multimedia: Multimedia
  22. BPSC Previous Year Papers:
  23. BPSC Full Mock Tests:
AI summary & chapters

AI Summary

An AI-generated summary of this video lecture.

This lecture introduces the fundamental concept of an operating system (OS) as a core component of computer architecture. The instructor begins by defining the OS as an interface between the user and the core machine, using real-world analogies such as a car's steering wheel, a fan switch, and electronic device buttons to illustrate how an interface mediates interaction. The lecture then transitions to a formal definition, describing the OS as a program or system software that acts as an intermediary between users and hardware. A key role of the OS is presented as a resource manager or allocator, which controls and coordinates hardware resources like CPU time, memory, and system buses among various application programs. The lecture concludes by presenting an abstract view of a computer system, showing the layered architecture where hardware sits at the base, the OS acts as a platform above it, and user applications and compilers reside on top. Market share data for personal computer operating systems (Windows 82.7%, Mac 13.23%, Linux) and mobile phone operating systems (Android 87.5%, iOS 12.1%) is provided to contextualize real-world examples.

Chapters

  1. 0:00 – 2:00 00:00-02:00

    The lecture opens with a numbered agenda list on the left side of the screen, covering topics from 'What is Operating System' through 'Micro-Kernel approach' and 'System call.' The instructor introduces the core concept by displaying a slide titled 'What is Operating System,' which states that whatever is used as an interface between the user and the core machine is the OS. Real-world examples are shown, including a car steering wheel marked with red arrows, a ceiling fan next to a hand holding a remote circled in red, and a microwave oven. The instructor poses the guiding question of why an operating system is needed, answering that it enables everybody to use hardware in a convenient and efficient manner.

  2. 2:00 – 5:00 02:00-05:00

    The instructor continues explaining the interface concept using the same slide with the Ford steering wheel, ceiling fan remote, and electronic button panel. The lecture then transitions to a new slide titled 'Definition of Operating System,' which formally defines the OS as a program or system software that acts as an intermediary between the user and hardware. A cartoon boy and desktop computer are shown beside this definition. The instructor hand-draws a box labeled 'OS' with arrows connecting the user side to the computer, visually illustrating its intermediary role. This section bridges the intuitive interface analogy with a more technical software definition.

  3. 5:00 – 9:32 05:00-09:32

    The lecture introduces the OS as a 'Resource Manager/Allocator,' listing CPU time, memory, and system buses as managed resources, paired with a multi-armed manager graphic on a teal background. The slide states that the OS controls and coordinates the use of resources among various application programs. An 'Abstract View of a Computer System' is then presented, showing a layered architecture with Computer Hardware at the base, Operating System in the middle as a platform, and user applications and compilers above. The section concludes with market share examples: for personal computers, Microsoft Windows (82.7%), Mac (13.23%), and Linux; for mobile phones, Android (87.5%) and iOS (12.1%).

The lecture follows a clear pedagogical progression from intuitive analogy to formal definition to architectural role. It begins by grounding the abstract concept of an OS in familiar physical interfaces (steering wheel, fan switch), making the idea accessible before introducing technical terminology. The transition from 'interface' to 'program or system software' marks the shift from analogy to definition. The resource manager concept then explains the OS's functional purpose, while the layered architecture diagram provides a structural view of where the OS sits in the computer system. The market share data serves as a practical anchor, connecting theoretical concepts to real-world products students encounter daily. The teaching flow moves from what an OS is (interface), to how it is defined (system software), to what it does (resource management), and finally where it fits (layered architecture).

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